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-rw-r--r--src/game/g_missile.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index a7781a7..3ac98f2 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -989,7 +989,7 @@ gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir )
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
bolt->damage = ROCKETL_DAMAGE;
- bolt->splashDamage = ROCKETL_DAMAGE;
+ bolt->splashDamage = ROCKETL_SPLASHDAMAGE;
bolt->splashRadius = ROCKETL_RADIUS;
bolt->methodOfDeath = MOD_ROCKETL;
bolt->splashMethodOfDeath = MOD_ROCKETL_SPLASH;
@@ -997,7 +997,7 @@ gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir )
bolt->target_ent = NULL;
bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -ROCKETL_SIZE;
bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = ROCKETL_SIZE;
- bolt->s.pos.trType = TR_LINEAR;
+ bolt->s.pos.trType = TR_GRAVITY;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
VectorScale( dir, ROCKETL_SPEED, bolt->s.pos.trDelta );