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-rw-r--r--src/game/g_missile.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 0cf7c5d..a69b4fc 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -1693,9 +1693,9 @@ gentity_t *Prickles_Fire( gentity_t *self, vec3_t start, vec3_t dir )
gentity_t *bolt;
VectorNormalize ( dir );
- bolt = G_Spawn( );
+ bolt = G_Spawn( );
bolt->classname = "prickles";
- bolt->pointAgainstWorld = qtrue;
+ bolt->pointAgainstWorld = qtrue;
bolt->nextthink = level.time + LEVEL5_PRICKLES_NEXTTHINK;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
@@ -1705,10 +1705,10 @@ gentity_t *Prickles_Fire( gentity_t *self, vec3_t start, vec3_t dir )
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
bolt->damage = LEVEL5_PRICKLES_DMG;
- bolt->splashDamage = LEVEL5_PRICKLESSPLASH_DMG;
- bolt->splashRadius = LEVEL5_PRICKLES_RADIUS;
- bolt->methodOfDeath = MOD_LEVEL5_PRICKLES;
- bolt->splashMethodOfDeath = MOD_LEVEL5_PRICKLES;
+ bolt->splashDamage = LEVEL5_PRICKLESSPLASH_DMG;
+ bolt->splashRadius = LEVEL5_PRICKLES_RADIUS;
+ bolt->methodOfDeath = MOD_LEVEL5_PRICKLES;
+ bolt->splashMethodOfDeath = MOD_LEVEL5_PRICKLES;
bolt->clipmask = MASK_SHOT;
bolt->target_ent = NULL;
bolt->s.pos.trType = TR_LINEAR;