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Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r--src/game/g_missile.c51
1 files changed, 46 insertions, 5 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 74b351c..fddfe3b 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -206,14 +206,14 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
{
if( other->client )
{
+ /* NOTE: Locking enemies completely in place disabled for now.
if( ( other->client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED )
- && ( other->s.weapon < WP_ALEVEL3
- || ( other->s.weapon == WP_ABUILD2 || other->s.weapon == WP_ABUILD ) ) )
+ && ( other->s.weapon < WP_ALEVEL3 || other->s.weapon == WP_ABUILD ) )
{
other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED;
other->client->lastLockTime = level.time;
}
- else if( other->s.weapon >= WP_ALEVEL3 && other->s.weapon < WP_BLASTER
+ else */if( other->s.weapon >= WP_ALEVEL3 && other->s.weapon < WP_BLASTER
&& other->client->blobs <= 3 )
{
other->client->lastSlowTime = level.time;
@@ -288,7 +288,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
return;
}
}
- else if ( other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_REFLECTOR && ( !strcmp( ent->classname, "lcannon" ) || !strcmp( ent->classname, "pulse" ) || !strcmp( ent->classname, "lasgun" ) ) )
+ else if ( other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_REFLECTOR && ( !strcmp( ent->classname, "lcannon" ) || !strcmp( ent->classname, "pulse" ) || !strcmp( ent->classname, "lasgun" ) || !strcmp( ent->classname, "rocket" ) ) )
{
G_BounceMissile( ent, trace );
@@ -966,6 +966,47 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir,
return bolt;
}
+
+/*
+=================
+fire_rocket
+=================
+*/
+gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir )
+{
+ gentity_t *bolt;
+
+ VectorNormalize (dir);
+
+ bolt = G_Spawn();
+ bolt->classname = "rocket";
+ bolt->pointAgainstWorld = qtrue;
+ bolt->nextthink = level.time + 10000;
+ bolt->think = G_ExplodeMissile;
+ bolt->s.eType = ET_MISSILE;
+ bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
+ bolt->s.weapon = WP_ROCKET_LAUNCHER;
+ bolt->s.generic1 = self->s.generic1; //weaponMode
+ bolt->r.ownerNum = self->s.number;
+ bolt->parent = self;
+ bolt->damage = ROCKETL_DAMAGE;
+ bolt->splashDamage = ROCKETL_DAMAGE;
+ bolt->splashRadius = ROCKETL_RADIUS;
+ bolt->methodOfDeath = MOD_ROCKETL;
+ bolt->splashMethodOfDeath = MOD_ROCKETL_SPLASH;
+ bolt->clipmask = MASK_SHOT;
+ bolt->target_ent = NULL;
+ bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -ROCKETL_SIZE;
+ bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = ROCKETL_SIZE;
+ bolt->s.pos.trType = TR_LINEAR;
+ bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
+ VectorCopy( start, bolt->s.pos.trBase );
+ VectorScale( dir, ROCKETL_SPEED, bolt->s.pos.trDelta );
+ SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
+ VectorCopy( start, bolt->r.currentOrigin );
+ return bolt;
+}
+
/*
=================
launch_grenade
@@ -1502,7 +1543,7 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
- bolt->s.weapon = WP_ABUILD2;
+ bolt->s.weapon = WP_ABUILD;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
bolt->parent = self;