diff options
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 96 |
1 files changed, 63 insertions, 33 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 3bc3871..2a87754 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -300,6 +300,8 @@ void meleeAttack( gentity_t *ent, float range, float width, float height, trace_t tr; gentity_t *traceEnt; + G_CombatStats_FireMOD( ent, mod, damage ); + G_WideTrace( &tr, ent, range, width, height, &traceEnt ); if( traceEnt == NULL || !traceEnt->takedamage ) return; @@ -325,6 +327,8 @@ void bulletFire( gentity_t *ent, float spread, int damage, int mod ) gentity_t *tent; gentity_t *traceEnt; + G_CombatStats_FireMOD( ent, mod, damage ); + r = random( ) * M_PI * 2.0f; u = sin( r ) * crandom( ) * spread * 16; r = cos( r ) * crandom( ) * spread * 16; @@ -424,6 +428,8 @@ void shotgunFire( gentity_t *ent ) { gentity_t *tent; + G_CombatStats_Fire( ent, CSW_SHOTGUN, SHOTGUN_DMG * SHOTGUN_PELLETS ); + // send shotgun blast tent = G_TempEntity( muzzle, EV_SHOTGUN ); VectorScale( forward, 4096, tent->s.origin2 ); @@ -450,6 +456,8 @@ void massDriverFire( gentity_t *ent ) gentity_t *tent; gentity_t *traceEnt; + G_CombatStats_Fire( ent, CSW_MDRIVER, MDRIVER_DMG ); + VectorMA( muzzle, 8192.0f * 16.0f, forward, end ); G_UnlaggedOn( ent, muzzle, 8192.0f * 16.0f ); @@ -545,6 +553,7 @@ BLASTER PISTOL void blasterFire( gentity_t *ent ) { + G_CombatStats_Fire( ent, CSW_BLASTER, BLASTER_DMG ); fire_blaster( ent, muzzle, forward ); } @@ -558,6 +567,7 @@ PULSE RIFLE void pulseRifleFire( gentity_t *ent ) { + G_CombatStats_Fire( ent, CSW_MDRIVER, PRIFLE_DMG ); fire_pulseRifle( ent, muzzle, forward ); } @@ -585,19 +595,22 @@ Napalm Charge =============== */ void NapalmFire( gentity_t *ent, qboolean secondary ) - { - +{ + int damage; - NapalmChargeFire( ent, muzzle, forward, - ent->client->ps.stats[ STAT_MISC ] * - LCANNON_DAMAGE / LCANNON_CHARGE_TIME_MAX, - LCANNON_RADIUS, LCANNON_SPEED ); + damage = ent->client->ps.stats[ STAT_MISC ] * + LCANNON_DAMAGE / LCANNON_CHARGE_TIME_MAX; - NapalmChargeImp( ent, muzzle, forward, - ent->client->ps.stats[ STAT_MISC ] * - LCANNON_DAMAGE / LCANNON_CHARGE_TIME_MAX, - LCANNON_RADIUS, LCANNON_SPEED ); - ent->client->ps.stats[ STAT_MISC ] = 0; + G_CombatStats_Fire( ent, CSW_FLAMER, damage ); + + NapalmChargeFire( ent, muzzle, forward, + damage, LCANNON_RADIUS, LCANNON_SPEED ); + + NapalmChargeImp( ent, muzzle, forward, + ent->client->ps.stats[ STAT_MISC ] * + damage, LCANNON_RADIUS, LCANNON_SPEED ); + + ent->client->ps.stats[ STAT_MISC ] = 0; } /* @@ -610,6 +623,8 @@ Normal { vec3_t origin; + G_CombatStats_Fire( ent, CSW_FLAMER, FLAMER_DMG ); + // Correct muzzle so that the missile does not start in the ceiling VectorMA( muzzle, -7.0f, up, origin ); @@ -625,16 +640,9 @@ FireBreath Tyrant =============== */ void FireBreath_tyrant( gentity_t *ent ) - { - vec3_t corr; - corr[0] = 0.0; - corr[1] = 0.0; - corr[2] = 10.0; - - FireBreath_fire( ent, muzzle, forward, - ent->client->ps.stats[ STAT_MISC ] * - LCANNON_DAMAGE / LCANNON_CHARGE_TIME_MAX, - LCANNON_RADIUS, LCANNON_SPEED ); +{ + G_CombatStats_Fire( ent, CSW_LEVEL4_ALT, LEVEL4_FIREBREATHDMG ); + FireBreath_fire( ent, muzzle, forward, 0, LCANNON_RADIUS, LCANNON_SPEED ); } /* @@ -645,13 +653,8 @@ FlameTurret void FlameTurretFire( gentity_t *ent ) { - vec3_t corr; - corr[0] = 0.0; - corr[1] = 0.0; - corr[2] = 8.0; - - VectorAdd( muzzle, corr, muzzle ); - FlameTurretFireNormal( ent, muzzle, forward ); + muzzle[2] += 8.0f; + FlameTurretFireNormal( ent, muzzle, forward ); } /* @@ -662,6 +665,8 @@ GRENADE void throwGrenade( gentity_t *ent ) { + G_CombatStats_Fire( ent, CSW_GRENADE, GRENADE_DAMAGE ); + launch_grenade( ent, muzzle, forward ); launch_grenade_flames( ent, muzzle, forward ); } @@ -709,6 +714,8 @@ void lasGunFire( gentity_t *ent ) gentity_t *tent; gentity_t *traceEnt; + G_CombatStats_Fire( ent, CSW_LASGUN, LASGUN_DAMAGE ); + VectorMA( muzzle, 8192 * 16, forward, end ); G_UnlaggedOn( ent, muzzle, 8192 * 16 ); @@ -760,6 +767,8 @@ void painSawFire( gentity_t *ent ) vec3_t temp; gentity_t *tent, *traceEnt; + G_CombatStats_Fire( ent, CSW_PAINSAW, PAINSAW_DAMAGE ); + G_WideTrace( &tr, ent, PAINSAW_RANGE, PAINSAW_WIDTH, PAINSAW_HEIGHT, &traceEnt ); if( !traceEnt || !traceEnt->takedamage ) @@ -792,6 +801,7 @@ PSAW BLADES */ void painSawFire2( gentity_t *ent ) { + G_CombatStats_Fire( ent, CSW_PAINSAW_ALT, PAINSAW_DAMAGE2 ); launch_saw( ent, muzzle, forward ); } @@ -806,13 +816,23 @@ LUCIFER CANNON void LCChargeFire( gentity_t *ent, qboolean secondary ) { if( secondary && ent->client->ps.stats[ STAT_MISC ] <= 0 ) + { + G_CombatStats_Fire( ent, CSW_LCANNON, LCANNON_SECONDARY_DAMAGE ); fire_luciferCannon( ent, muzzle, forward, LCANNON_SECONDARY_DAMAGE, LCANNON_SECONDARY_RADIUS, LCANNON_SECONDARY_SPEED ); + } else - fire_luciferCannon( ent, muzzle, forward, - ent->client->ps.stats[ STAT_MISC ] * - LCANNON_DAMAGE / LCANNON_CHARGE_TIME_MAX, - LCANNON_RADIUS, LCANNON_SPEED ); + { + int damage; + + damage = ent->client->ps.stats[ STAT_MISC ] * + LCANNON_DAMAGE / LCANNON_CHARGE_TIME_MAX; + + G_CombatStats_Fire( ent, CSW_LCANNON, damage ); + + fire_luciferCannon( ent, muzzle, forward, damage, + LCANNON_RADIUS, LCANNON_SPEED ); + } ent->client->ps.stats[ STAT_MISC ] = 0; } @@ -825,6 +845,7 @@ ROCKET LAUNCHER void rocketLauncherFire( gentity_t *ent ) { + G_CombatStats_Fire( ent, CSW_ROCKETL, ROCKETL_DAMAGE ); fire_rocket( ent, muzzle, forward ); } @@ -879,6 +900,9 @@ void lightningGunFire( gentity_t *ent ) gentity_t *target; int damage; + damage = g_lightningDamage.value / ( 1000.0f / LIGHTNING_REPEAT ); + G_CombatStats_Fire( ent, CSW_LIGHTNING, damage ); + VectorMA( muzzle, LIGHTNING_RANGE, forward, end ); G_UnlaggedOn( ent, muzzle, LIGHTNING_RANGE ); @@ -895,7 +919,6 @@ void lightningGunFire( gentity_t *ent ) target = g_entities + tr.entityNum; - damage = g_lightningDamage.value / ( 1000.0f / LIGHTNING_REPEAT ); if( target->s.eType == ET_PLAYER || target->s.eType == ET_BUILDABLE ) { @@ -1074,6 +1097,7 @@ void buildFire( gentity_t *ent, dynMenu_t menu ) void slowBlobFire( gentity_t *ent ) { + G_CombatStats_Fire( ent, CSW_ABUILDER_ALT, ABUILDER_BLOB_DMG ); fire_slowBlob( ent, muzzle, forward ); } @@ -1591,6 +1615,8 @@ void areaZapFire( gentity_t *ent ) trace_t tr; gentity_t *traceEnt; + G_CombatStats_Fire( ent, CSW_LEVEL2_ALT, LEVEL2_AREAZAP_DMG ); + G_WideTrace( &tr, ent, LEVEL2_AREAZAP_RANGE, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH, &traceEnt ); if( traceEnt == NULL ) @@ -1681,6 +1707,7 @@ qboolean CheckPounceAttack( gentity_t *ent ) void bounceBallFire( gentity_t *ent ) { + G_CombatStats_Fire( ent, CSW_LEVEL3_ALT, LEVEL3_BOUNCEBALL_DMG ); fire_bounceBall( ent, muzzle, forward ); } @@ -1829,6 +1856,9 @@ void Prickles( gentity_t *ent ) float r; float u; + + G_CombatStats_Fire( ent, CSW_LEVEL5_ALT, LEVEL5_PRICKLES_DMG ); + r = random( ) * M_PI * 2.0f; u = sin( r ) * crandom( ) * LEVEL5_PRICKLES_SPREAD * 16; r = cos( r ) * crandom( ) * LEVEL5_PRICKLES_SPREAD * 16; |