diff options
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 49 |
1 files changed, 46 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index d869fb1..1c333ab 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -819,9 +819,7 @@ void LCChargeFire( gentity_t *ent, qboolean secondary ) /* ====================================================================== - -PULSE RIFLE - +ROCKET LAUNCHER ====================================================================== */ @@ -830,6 +828,48 @@ void rocketLauncherFire( gentity_t *ent ) fire_rocket( ent, muzzle, forward ); } + +/* +====================================================================== +LIGHTNING GUN +====================================================================== +*/ + +void lightningGunFire( gentity_t *ent ) +{ + vec3_t start, end; + trace_t tr; + gentity_t *target; + + VectorMA( muzzle, LIGHTNING_RANGE, forward, end ); + + G_UnlaggedOn( ent, muzzle, LIGHTNING_RANGE ); + trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); + G_UnlaggedOff( ); + + if( tr.fraction == 1.0f || + tr.entityNum == ENTITYNUM_NONE || + ( tr.surfaceFlags & SURF_NOIMPACT ) ) + return; + + target = g_entities + tr.entityNum; + + if( target->s.eType == ET_PLAYER || target->s.eType == ET_BUILDABLE ) + BloodSpurt( ent, target, &tr ); + else + { + gentity_t *tent; + + tent = G_TempEntity( tr.endpos, EV_MISSILE_MISS ); + tent->s.eventParm = DirToByte( tr.plane.normal ); + tent->s.weapon = ent->s.weapon; + tent->s.generic1 = ent->s.generic1; + } + + G_Damage( target, ent, ent, forward, tr.endpos, LIGHTNING_DAMAGE, 0, MOD_LIGHTNING ); +} + + /* ====================================================================== TESLA GENERATOR @@ -1976,6 +2016,9 @@ void FireWeapon( gentity_t *ent ) case WP_ROCKET_LAUNCHER: rocketLauncherFire( ent ); break; + case WP_LIGHTNING_GUN: + lightningGunFire( ent ); + break; case WP_GRENADE: throwGrenade( ent ); break; |