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-rw-r--r--src/game/bg_misc.c4
-rw-r--r--src/game/g_buildable.c3
-rw-r--r--src/game/tremulous.h2
3 files changed, 5 insertions, 4 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 0b9ff85..a11451b 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3957,7 +3957,7 @@ static const upgradeAttributes_t bg_upgrades[ ] =
"[yemed]Medkit", //char *humanName;
"Basic health kit. ",
"icons/iconu_atoxin",
- qtrue, //qboolean purchasable
+ (SPAWN_WITH_MEDKIT ? qfalse : qtrue), //qboolean purchasable
qtrue, //qboolean usable
TEAM_HUMANS //team_t team;
},
@@ -4072,7 +4072,7 @@ static const upgradeAttributes_t bg_upgrades[ ] =
"[yenade]Smoke Grenade", //char *upgradeHumanName;
"",
0,
- qtrue, //qboolean purchasable
+ qfalse, //qboolean purchasable
qtrue, //qboolean usable
TEAM_HUMANS //WUTeam_t team;
},
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index bcd5eb1..7fb6fba 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2846,7 +2846,8 @@ void HMedistat_Think( gentity_t *self )
//if they're completely healed, give them a medkit
if( self->enemy->health >= self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] )
{
- self->enemy->health = self->enemy->client->ps.stats[ STAT_MAX_HEALTH ];
+ self->enemy->health = self->enemy->client->ps.stats[ STAT_MAX_HEALTH ];
+ if (SPAWN_WITH_MEDKIT) BG_AddUpgradeToInventory( UP_MEDKIT, self->enemy->client->ps.stats );
}
}
}
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 3e3ccd8..879b290 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -544,7 +544,7 @@ TREMULOUS EDGE MOD SRC FILE
#define HELMET_INFECTION_PROTECTION 1
#define HELMET_PCLOUD_PROTECTION 1000
-#define SPAWN_WITH_MEDKIT 0
+#define SPAWN_WITH_MEDKIT 1
#define MEDKIT_PRICE 50
#define BATTPACK_PRICE 75