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-rw-r--r--src/game/g_admin.c65
-rw-r--r--src/game/g_admin.h1
-rw-r--r--src/game/g_buildable.c30
-rw-r--r--src/game/g_local.h1
4 files changed, 97 insertions, 0 deletions
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 9dd5b58..430650d 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -235,6 +235,11 @@ g_admin_cmd_t g_admin_cmds[ ] =
"[^7name|slot^7]"
},
+ {"spawn", G_admin_spawn, qtrue, "spawn",
+ "Spawn a buildable in front of admin",
+ "^7name"
+ },
+
{"spec999", G_admin_spec999, qfalse, "spec999",
"move 999 pingers to the spectator team",
""},
@@ -3685,6 +3690,66 @@ qboolean G_admin_slap( gentity_t *ent )
return qtrue;
}
+qboolean G_admin_spawn( gentity_t *ent )
+{
+ char name[ MAX_NAME_LENGTH ];
+ buildable_t buildable;
+
+ int i;
+ playerState_t* ps = NULL;
+
+ float buildDist;
+ vec3_t entityOrigin;
+ vec3_t forward,normal,angles;
+ if( trap_Argc() < 2 )
+ {
+ ADMP( "^3spawn: ^7usage: spawn ^7name\n" );
+ return qfalse;
+ }
+
+ trap_Argv( 1, name, sizeof( name ) );
+
+ buildable = BG_BuildableByName( name )->number;
+ if( buildable <= BA_NONE || buildable >= BA_NUM_BUILDABLES )
+ {
+ ADMP( "^3spawn: ^7no such buildable\n" );
+ return qfalse;
+ }
+
+ if( !ent ) {
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].pers.connected != CON_DISCONNECTED )
+ {
+ ps = &level.clients[ i ].ps;
+ break;
+ }
+ }
+ } else {
+ ps = &ent->client->ps;
+ }
+
+ if (ps == NULL) {
+ ADMP( "^3spawn: ^7No (player-)entity with position found.\n" );
+ return qfalse;
+ }
+
+ buildDist = BG_Class( ps->stats[ STAT_CLASS ] )->buildDist;
+
+ if( BG_Buildable( buildable )->traj == TR_BUOYANCY )
+ VectorSet( normal, 0.0f, 0.0f, -1.0f );
+ else
+ VectorSet( normal, 0.0f, 0.0f, 1.0f );
+
+ VectorSet( angles, 0.0f, 90.0f, 0.0f );
+
+ AngleVectors( ps->viewangles, forward, NULL, NULL );
+ VectorNormalize( forward );
+ VectorMA( ps->origin, buildDist, forward, entityOrigin );
+ ADMP( va( "^3spawn: ^7%s at %f %f %f\n", name, entityOrigin[0], entityOrigin[1], entityOrigin[2] ) );
+ G_LayoutForceBuildItem( buildable, entityOrigin, angles, normal, angles );
+ return qtrue;
+}
qboolean G_admin_buildlog( gentity_t *ent )
{
diff --git a/src/game/g_admin.h b/src/game/g_admin.h
index e94b33d..04da54e 100644
--- a/src/game/g_admin.h
+++ b/src/game/g_admin.h
@@ -189,6 +189,7 @@ qboolean G_admin_info( gentity_t *ent );
qboolean G_admin_admintest( gentity_t *ent );
qboolean G_admin_allready( gentity_t *ent );
qboolean G_admin_endvote( gentity_t *ent );
+qboolean G_admin_spawn( gentity_t *ent );
qboolean G_admin_spec999( gentity_t *ent );
qboolean G_admin_rename( gentity_t *ent );
qboolean G_admin_restart( gentity_t *ent );
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 37e3e66..65e7077 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -4855,6 +4855,12 @@ static void G_SpawnBuildableThink( gentity_t *ent )
G_FreeEntity( ent );
}
+static void G_ForceSpawnBuildableThink( gentity_t *ent )
+{
+ G_FinishSpawningBuildable( ent, qtrue );
+ G_FreeEntity( ent );
+}
+
/*
============
G_SpawnBuildable
@@ -4875,6 +4881,16 @@ void G_SpawnBuildable( gentity_t *ent, buildable_t buildable )
ent->think = G_SpawnBuildableThink;
}
+void G_ForceSpawnBuildable( gentity_t *ent, buildable_t buildable )
+{
+ ent->s.modelindex = buildable;
+
+ // some movers spawn on the second frame, so delay item
+ // spawns until the third frame so they can ride trains
+ ent->nextthink = level.time + FRAMETIME * 2;
+ ent->think = G_ForceSpawnBuildableThink;
+}
+
/*
============
G_LayoutSave
@@ -5083,6 +5099,20 @@ static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
G_SpawnBuildable( builder, buildable );
}
+static void G_LayoutForceBuildItem( buildable_t buildable, vec3_t origin,
+ vec3_t angles, vec3_t origin2, vec3_t angles2 )
+{
+ gentity_t *builder;
+
+ builder = G_Spawn( );
+ builder->client = 0;
+ VectorCopy( origin, builder->s.pos.trBase );
+ VectorCopy( angles, builder->s.angles );
+ VectorCopy( origin2, builder->s.origin2 );
+ VectorCopy( angles2, builder->s.angles2 );
+ G_ForceSpawnBuildable( builder, buildable );
+}
+
/*
==============
G_LayoutExists
diff --git a/src/game/g_local.h b/src/game/g_local.h
index d82c862..5ee2623 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -833,6 +833,7 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable );
void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force );
void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim );
void G_SpawnBuildable(gentity_t *ent, buildable_t buildable);
+void G_ForceSpawnBuildable(gentity_t *ent, buildable_t buildable);
void FinishSpawningBuildable( gentity_t *ent );
void G_LayoutSave( char *name );
int G_LayoutList( const char *map, char *list, int len );