diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/bg_pmove.c | 4 | ||||
| -rw-r--r-- | src/game/edge_version.h | 2 | ||||
| -rw-r--r-- | src/game/g_active.c | 4 | ||||
| -rw-r--r-- | src/game/g_admin.c | 3 | ||||
| -rw-r--r-- | src/game/g_buildable.c | 108 | ||||
| -rw-r--r-- | src/game/g_main.c | 25 | ||||
| -rw-r--r-- | src/game/g_missile.c | 4 | ||||
| -rw-r--r-- | src/game/tremulous.h | 120 | 
8 files changed, 145 insertions, 125 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 017b389..476e195 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3104,10 +3104,10 @@ static void PM_Weapon( void )      switch(pm->ps->weapon) {      case WP_ALEVEL3: -      max = LEVEL3_POUNCE_TIME_UPG; +      max = LEVEL3_POUNCE_TIME;        break;      case WP_ALEVEL3_UPG: -      max = LEVEL3_POUNCE_TIME; +      max = LEVEL3_POUNCE_TIME_UPG;        break;      case WP_ALEVEL5:        max = LEVEL5_POUNCE_TIME; diff --git a/src/game/edge_version.h b/src/game/edge_version.h index 6795229..55170dc 100644 --- a/src/game/edge_version.h +++ b/src/game/edge_version.h @@ -1,3 +1,3 @@  #ifndef EDGE_MOD_VERSION -#define EDGE_MOD_VERSION "7.6i" +#define EDGE_MOD_VERSION "7.7"  #endif diff --git a/src/game/g_active.c b/src/game/g_active.c index 2fdb514..6021a65 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1847,11 +1847,11 @@ void ClientThink_real( gentity_t *ent )            continue;          } -		if( modifier < 4.6f && boost->s.eType == ET_BUILDABLE && +	if( modifier < COCOON_REGEN_MOD && boost->s.eType == ET_BUILDABLE &&              boost->s.modelindex == BA_A_COCOON && boost->spawned &&              boost->health > 0 && boost->powered )          { -          modifier = 4.6f; +          modifier = COCOON_REGEN_MOD;            continue;          } diff --git a/src/game/g_admin.c b/src/game/g_admin.c index 3b1566c..6c04029 100644 --- a/src/game/g_admin.c +++ b/src/game/g_admin.c @@ -2762,7 +2762,8 @@ qboolean G_admin_listplayers( gentity_t *ent )        }        else        { -	l = G_admin_level( 2 ); // Display 'Verified Player' level +	// Display level matching admin's score instead of the real/fixed level for incognito players. +	l = G_admin_find_level_for_score( p->pers.admin->score );        }      } diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index d855af5..18a0fae 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3618,51 +3618,51 @@ static int G_CompareBuildablesForRemoval( const void *a, const void *b )      BA_A_SPAWN,      BA_A_OVERMIND,      BA_A_PANZER_SMALL, -	BA_A_PANZER_MEDIUM, -	BA_A_PANZER_LARGE, -	BA_A_TENDON_SMALL, -	BA_A_TENDON_MEDIUM, -	BA_A_TENDON_LARGE, -	BA_A_NET, -	BA_A_NET_SPIKE, -	BA_A_INFESTATION_SLIME, -	BA_A_INFESTATION_THICKET, -	BA_A_INFESTATION_BLISTER, -	BA_A_REFLECTOR, -	BA_A_MUSCLE, -	BA_A_SPITEFUL_ABCESS, -	BA_A_COCOON, -	BA_A_ORGANIC_BULB, -	BA_A_POD, -	BA_A_POD_STUMP, -	BA_A_CREEPCOLONY, - +    BA_A_PANZER_MEDIUM, +    BA_A_PANZER_LARGE, +    BA_A_TENDON_SMALL, +    BA_A_TENDON_MEDIUM, +    BA_A_TENDON_LARGE, +    BA_A_NET, +    BA_A_NET_SPIKE, +    BA_A_INFESTATION_SLIME, +    BA_A_INFESTATION_THICKET, +    BA_A_INFESTATION_BLISTER, +    BA_A_REFLECTOR, +    BA_A_MUSCLE, +    BA_A_SPITEFUL_ABCESS, +    BA_A_COCOON, +    BA_A_ORGANIC_BULB, +    BA_A_POD, +    BA_A_POD_STUMP, +    BA_A_CREEPCOLONY, +          BA_H_MGTURRET, -	BA_H_MGTURRET2, +    BA_H_MGTURRET2,      BA_H_TESLAGEN,      BA_H_DCC,      BA_H_MEDISTAT,      BA_H_ARMOURY,      BA_H_SPAWN,      BA_H_REPEATER, -	BA_H_CONTAINER_SMALL, +    BA_H_CONTAINER_SMALL,      BA_H_CONTAINER_MEDIUM, -	BA_H_CONTAINER_LARGE, -	BA_H_PLATE_SMALL, -	BA_H_PLATE_LARGE, +    BA_H_CONTAINER_LARGE, +    BA_H_PLATE_SMALL, +    BA_H_PLATE_LARGE,      BA_H_FENCE,      BA_H_FENCE_ROD,      BA_H_BARRIER_LINE,      BA_H_BARRIER_CORNER,      BA_H_BARRIER_POINT, -	BA_H_SHIELD, -	BA_H_LADDER, -	BA_H_TEFLON_FOIL, +    BA_H_SHIELD, +    BA_H_LADDER, +    BA_H_TEFLON_FOIL,      BA_H_BARREL,      BA_H_LIGHT,	 -	BA_H_COVER, -	BA_H_COVER_STUMP, -	BA_H_REFINERY, +    BA_H_COVER, +    BA_H_COVER_STUMP, +    BA_H_REFINERY,    };    gentity_t *buildableA, *buildableB; @@ -4237,13 +4237,19 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance      {        case 0: break;        case 1: // only creep providing buildings are blocked - //       if( buildable != BA_A_OVERMIND && buildable != BA_A_SPAWN ) -          break; -        // otherwise check the power +        if( buildable != BA_A_OVERMIND && buildable != BA_A_SPAWN ) +	  break; +        if( G_IsPowered( entity_origin ) != BA_NONE ) +          reason = IBE_BLOCKEDBYENEMY; +	break; +      case 2: // Creeps/colonies block building for enemy team +	if( G_IsGathered( TEAM_HUMANS, entity_origin, qfalse, ent ) ) +          reason = IBE_BLOCKEDBYENEMY; +	break;        default:          if( G_IsPowered( entity_origin ) != BA_NONE )            reason = IBE_BLOCKEDBYENEMY; -        break; +	break;      }      // Check that there isn't another refinery/colony nearby @@ -4266,22 +4272,11 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance      // Check for power      {        //tell player to build a repeater to provide power -      if( buildable != BA_H_REACTOR && buildable != BA_H_REPEATER && buildable != BA_H_LADDER -&& buildable != BA_H_CONTAINER_SMALL -&& buildable != BA_H_CONTAINER_MEDIUM -&& buildable != BA_H_CONTAINER_LARGE -&& buildable != BA_H_PLATE_SMALL -&& buildable != BA_H_PLATE_LARGE -&& buildable != BA_H_FENCE -&& buildable != BA_H_FENCE_ROD -&& buildable != BA_H_BARRIER_LINE -&& buildable != BA_H_BARRIER_CORNER -&& buildable != BA_H_BARRIER_POINT -&& buildable != BA_H_TEFLON_FOIL -&& buildable != BA_H_BARREL -&& buildable != BA_H_COVER -&& buildable != BA_H_COVER_STUMP -	  ) +      if( buildable != BA_H_REACTOR && buildable != BA_H_REPEATER && buildable != BA_H_LADDER  &&  +	  buildable != BA_H_CONTAINER_SMALL && buildable != BA_H_CONTAINER_MEDIUM && buildable != BA_H_CONTAINER_LARGE &&  +	  buildable != BA_H_PLATE_SMALL && buildable != BA_H_PLATE_LARGE && buildable != BA_H_FENCE && buildable != BA_H_FENCE_ROD && +	  buildable != BA_H_BARRIER_LINE && buildable != BA_H_BARRIER_CORNER && buildable != BA_H_BARRIER_POINT && +	  buildable != BA_H_TEFLON_FOIL && buildable != BA_H_BARREL && buildable != BA_H_COVER && buildable != BA_H_COVER_STUMP )          reason = IBE_NOPOWERHERE;      } @@ -4291,13 +4286,18 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance      {        case 0: break;        case 1: // only power providing buildings are blocked -//        if( buildable != BA_H_REACTOR && buildable != BA_H_REPEATER ) - +	if( buildable != BA_H_REACTOR && buildable != BA_H_REPEATER )            break; -        // otherwise check the creep -      default:          if( G_IsCreepHere( entity_origin ) )            reason = IBE_BLOCKEDBYENEMY; +      case 2: // Creeps/colonies block building for enemy team +	if( G_IsGathered( TEAM_ALIENS, entity_origin, qfalse, ent ) ) +	reason = IBE_BLOCKEDBYENEMY; +	break; +      default: +	if( G_IsCreepHere( entity_origin ) ) +	  reason = IBE_BLOCKEDBYENEMY; +	break;      }      //this buildable requires a DCC diff --git a/src/game/g_main.c b/src/game/g_main.c index 1249905..7dc5bc8 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -205,6 +205,10 @@ vmCvar_t  g_DretchTurretDamage;  vmCvar_t  g_DretchBuildingDamage;  vmCvar_t  g_OwnTeamBPFactor;  vmCvar_t  g_EnemyTeamBPFactor; +vmCvar_t  g_MinAlienExtraBuildPoints; +vmCvar_t  g_MaxAlienExtraBuildPoints; +vmCvar_t  g_MinHumanExtraBuildPoints; +vmCvar_t  g_MaxHumanExtraBuildPoints;  // copy cvars that can be set in worldspawn so they can be restored later  static char cv_gravity[ MAX_CVAR_VALUE_STRING ]; @@ -376,8 +380,13 @@ static cvarTable_t   gameCvarTable[ ] =    { &g_DretchTurretDamage, "g_DretchTurretDamage", "1", CVAR_ARCHIVE, 0, qfalse },    { &g_DretchBuildingDamage, "g_DretchBuildingDamage", "0.5", CVAR_ARCHIVE, 0, qfalse },    { &g_OwnTeamBPFactor, "g_OwnTeamBPFactor", "1.0", CVAR_ARCHIVE, 0, qfalse }, -  { &g_EnemyTeamBPFactor, "g_EnemyTeamBPFactor", "0.0", CVAR_ARCHIVE, 0, qfalse } +  { &g_EnemyTeamBPFactor, "g_EnemyTeamBPFactor", "0.0", CVAR_ARCHIVE, 0, qfalse }, +  { &g_MinAlienExtraBuildPoints, "g_MinAlienExtraBuildPoints", "-800", CVAR_ARCHIVE, 0, qfalse }, +  { &g_MaxAlienExtraBuildPoints, "g_MaxAlienExtraBuildPoints", "800", CVAR_ARCHIVE, 0, qfalse }, +  { &g_MinHumanExtraBuildPoints, "g_MinHumanExtraBuildPoints", "-800", CVAR_ARCHIVE, 0, qfalse }, +  { &g_MaxHumanExtraBuildPoints, "g_MaxHumanExtraBuildPoints", "800", CVAR_ARCHIVE, 0, qfalse }  }; +  static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );  void G_InitGame( int levelTime, int randomSeed, int restart );  void G_RunFrame( int levelTime ); @@ -1403,6 +1412,16 @@ void G_CalculateBuildPoints( void )      level.alienExtraBuildPoints = g_OwnTeamBPFactor.value * (aVar + aFixed) + g_EnemyTeamBPFactor.value * (hVar + hFixed);      level.humanExtraBuildPoints = g_OwnTeamBPFactor.value * (hVar + hFixed) + g_EnemyTeamBPFactor.value * (aVar + aFixed); +    if (level.alienExtraBuildPoints < g_MinAlienExtraBuildPoints.value)  +      level.alienExtraBuildPoints = g_MinAlienExtraBuildPoints.value; +    else if (level.alienExtraBuildPoints > g_MaxAlienExtraBuildPoints.value)  +      level.alienExtraBuildPoints = g_MaxAlienExtraBuildPoints.value; + +    if (level.humanExtraBuildPoints < g_MinHumanExtraBuildPoints.value)  +      level.humanExtraBuildPoints = g_MinHumanExtraBuildPoints.value; +    else if (level.humanExtraBuildPoints > g_MaxHumanExtraBuildPoints.value)  +      level.humanExtraBuildPoints = g_MaxHumanExtraBuildPoints.value; +      level.humanBuildPoints += level.humanExtraBuildPoints;      level.alienBuildPoints += level.alienExtraBuildPoints;    } @@ -2643,8 +2662,8 @@ void G_ArmageddonStep( void )      case BA_A_SPAWN:      case BA_H_SPAWN:      case BA_H_ARMOURY: -	case BA_H_REPEATER: -    continue; //dont get killed +    case BA_H_REPEATER: +      continue; //dont get killed      case BA_A_TRAPPER:      case BA_H_MGTURRET:      case BA_H_MGTURRET2: diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 63f5e97..46f61af 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -636,9 +636,9 @@ gentity_t *NapalmChargeFire( gentity_t *self, vec3_t start, vec3_t dir,    bolt->s.generic1 = self->s.generic1; //weaponMode    bolt->r.ownerNum = self->s.number;    bolt->parent = self; -  bolt->damage = damage / 1.6; +  bolt->damage = damage / 1.7;    bolt->splashDamage = damage / 5.2; -  bolt->splashRadius = damage /1.1 ; +  bolt->splashRadius = damage / 1.1 ;    bolt->methodOfDeath = MOD_FLAMES;    bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH;    bolt->clipmask = MASK_SHOT; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index ad36a93..48ef1e7 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -205,7 +205,7 @@ TREMULOUS EDGE MOD SRC FILE  #define LEVEL2_AREAZAP_CHAIN_RANGE  150.0f  #define LEVEL2_AREAZAP_CHAIN_FALLOFF 8.0f  #define LEVEL2_AREAZAP_WIDTH        15.0f -#define LEVEL2_AREAZAP_REPEAT       1500 +#define LEVEL2_AREAZAP_REPEAT       1300  #define LEVEL2_AREAZAP_TIME         1000  #define LEVEL2_AREAZAP_MAX_TARGETS  5  #define LEVEL2_WALLJUMP_MAXSPEED    1000.0f @@ -246,14 +246,14 @@ TREMULOUS EDGE MOD SRC FILE  #define LEVEL3_CLAW_K_SCALE         1.0f  #define LEVEL3_CLAW_U_REPEAT        800  #define LEVEL3_CLAW_U_K_SCALE       1.0f -#define LEVEL3_POUNCE_DMG           ADM(80) +#define LEVEL3_POUNCE_DMG           ADM(90)  #define LEVEL3_POUNCE_RANGE         48.0f  #define LEVEL3_POUNCE_UPG_RANGE     LEVEL3_POUNCE_RANGE + 3.0f  #define LEVEL3_POUNCE_WIDTH         14.0f -#define LEVEL3_POUNCE_TIME          800      // msec for full Dragoon pounce -#define LEVEL3_POUNCE_TIME_UPG      800      // msec for full Adv. Dragoon pounce +#define LEVEL3_POUNCE_TIME          900      // msec for full Dragoon pounce +#define LEVEL3_POUNCE_TIME_UPG      900      // msec for full Adv. Dragoon pounce  #define LEVEL3_POUNCE_TIME_MIN      200      // msec before which pounce cancels   -#define LEVEL3_POUNCE_REPEAT        400      // msec before a new pounce starts +#define LEVEL3_POUNCE_REPEAT        400      // msec before a new pounce starts (default: 400)  #define LEVEL3_POUNCE_SPEED_MOD     0.75f    // walking speed modifier for pounce charging  #define LEVEL3_POUNCE_JUMP_MAG      850      // Dragoon pounce jump power  #define LEVEL3_POUNCE_JUMP_MAG_UPG  930      // Adv. Dragoon pounce jump power @@ -261,7 +261,7 @@ TREMULOUS EDGE MOD SRC FILE  #define LEVEL3_BOUNCEBALL_REPEAT    1200  #define LEVEL3_BOUNCEBALL_SPEED     1000.0f  #define LEVEL3_BOUNCEBALL_RADIUS    75 -#define LEVEL3_BOUNCEBALL_REGEN     13000    // msec until new barb +#define LEVEL3_BOUNCEBALL_REGEN     10000    // msec until new barb  //Tyrant  #define LEVEL4_SPEED                1.2f @@ -308,8 +308,8 @@ TREMULOUS EDGE MOD SRC FILE  #define LEVEL5_PRICKLES_RADIUS	    50  #define LEVEL5_PRICKLES_SPEED	    1600.0f  #define LEVEL5_PRICKLESSPLASH_DMG   5 -#define LEVEL5_PRICKLES_DMG	    6 -#define LEVEL5_PRICKLES_RELOADTIME  160 +#define LEVEL5_PRICKLES_DMG	    7 // DPS: 40 +#define LEVEL5_PRICKLES_RELOADTIME  175  #define LEVEL5_PRICKLES_AMMO 	    10  #define LEVEL5_PRICKLES_SPREAD      100  #define LEVEL5_POUNCE_JUMP_MAG      900 @@ -366,7 +366,7 @@ TREMULOUS EDGE MOD SRC FILE  #define BLASTER_K_SCALE             1.0f  #define BLASTER_SPREAD              200  #define BLASTER_SPEED               1400 -#define BLASTER_DMG                 HDM(10) +#define BLASTER_DMG                 HDM(10) // DPS: 7.14  #define BLASTER_SIZE                5  #define RIFLE_CLIPSIZE              35 @@ -376,7 +376,7 @@ TREMULOUS EDGE MOD SRC FILE  #define RIFLE_RELOAD                2000  #define RIFLE_PRICE                 0  #define RIFLE_SPREAD                200 -#define RIFLE_DMG                   HDM(5) +#define RIFLE_DMG                   HDM(5) // DPS: 55.55  #define RIFLE_REPEAT2               35  #define RIFLE_K_SCALE2              1.2f @@ -388,13 +388,13 @@ TREMULOUS EDGE MOD SRC FILE  #define PAINSAW_PRICE               100  #define PAINSAW_REPEAT              75  #define PAINSAW_K_SCALE             1.0f -#define PAINSAW_DAMAGE              HDM(11) +#define PAINSAW_DAMAGE              HDM(11) // DPS: 146.67  #define PAINSAW_RANGE               64.0f  #define PAINSAW_WIDTH               0.0f  #define PAINSAW_HEIGHT              8.0f  #define PAINSAW_REPEAT2             3000 -#define PAINSAW_DAMAGE2             HDM(60) +#define PAINSAW_DAMAGE2             HDM(60) // DPS: 20  #define PAINSAW_DAMAGESPLASH2       5  #define PAINSAW_BLADELIFETIME       3500  #define PAINSAW_BLADESPEED          800.0f @@ -423,8 +423,8 @@ TREMULOUS EDGE MOD SRC FILE  #define NADEFLAMES_SPEED            400.0f  #define CHECK_FREQUENCY             100 -#define FLAMES_RANGE			    40.0f -#define FLAMES_DETECT			    50.0f +#define FLAMES_RANGE		    40.0f +#define FLAMES_DETECT		    50.0f  #define FLAMES_CHECK_FREQUENCY      100  #define FLAMES_SPEED                400.0f @@ -445,7 +445,7 @@ TREMULOUS EDGE MOD SRC FILE  #define SHOTGUN_K_SCALE             1.0f  #define SHOTGUN_RELOAD              2000  #define SHOTGUN_SPREAD              700 -#define SHOTGUN_DMG                 HDM(5) +#define SHOTGUN_DMG                 HDM(5) // DPS: 55  #define SHOTGUN_RANGE               (8192 * 12)  #define LASGUN_PRICE                250 @@ -453,7 +453,7 @@ TREMULOUS EDGE MOD SRC FILE  #define LASGUN_REPEAT               190  #define LASGUN_K_SCALE              1.0f  #define LASGUN_RELOAD               2000 -#define LASGUN_DAMAGE               HDM(9) +#define LASGUN_DAMAGE               HDM(9) // DPS: 47.37  #define LASGUN_REPEAT2              5000  #define LASGUN_PUSH_DURATION        4000 @@ -466,7 +466,7 @@ TREMULOUS EDGE MOD SRC FILE  #define MDRIVER_PRICE               350  #define MDRIVER_CLIPSIZE            5  #define MDRIVER_MAXCLIPS            3 -#define MDRIVER_DMG                 HDM(40) +#define MDRIVER_DMG                 HDM(40) // DPS: 40  #define MDRIVER_REPEAT              1000  #define MDRIVER_K_SCALE             1.0f  #define MDRIVER_RELOAD              2200 @@ -483,17 +483,17 @@ TREMULOUS EDGE MOD SRC FILE  #define CHAINGUN_REPEAT             80  #define CHAINGUN_K_SCALE            1.0f  #define CHAINGUN_SPREAD             1100 -#define CHAINGUN_DMG                HDM(6) +#define CHAINGUN_DMG                HDM(6) // DPS: 75  #define CHAINGUN_REPEAT2            120  #define CHAINGUN_SPREAD2            550 -#define CHAINGUN_DMG2               HDM(6) +#define CHAINGUN_DMG2               HDM(6) // DPS: 50  #define FLAMER_PRICE                550  #define FLAMER_GAS                  200  #define FLAMER_REPEAT               150  #define FLAMER_K_SCALE              2.0f -#define FLAMER_DMG                  HDM(20) +#define FLAMER_DMG                  HDM(20) // DPS: 133.33  #define FLAMER_SPLASHDAMAGE         HDM(12)  #define FLAMER_RADIUS               50       		// splash radius  #define FLAMER_SIZE                 12       		// missile bounding box @@ -501,6 +501,11 @@ TREMULOUS EDGE MOD SRC FILE  #define FLAMER_LIFETIME2             600.0f  #define FLAMER_SPEED                550.0f  #define FLAMER_LAG                  0.65f    		// the amount of player velocity that is added to the fireball +#define FLAMER2_LIFETIME            350.0f +#define FLAMER_CHARGE_TIME_MIN      200 +#define FLAMER_CHARGE_TIME_MAX      3000 +#define FLAMER_CHARGE_AMMO          50       // ammo cost of a full charge shot +#define FLAMER_SECONDARY_REPEAT     200  #define PRIFLE_PRICE                450  #define PRIFLE_CLIPS                40 @@ -508,7 +513,7 @@ TREMULOUS EDGE MOD SRC FILE  #define PRIFLE_REPEAT               100  #define PRIFLE_K_SCALE              1.0f  #define PRIFLE_RELOAD               2000 -#define PRIFLE_DMG                  HDM(9) +#define PRIFLE_DMG                  HDM(9) // DPS: 90  #define PRIFLE_SPEED                1200  #define PRIFLE_SIZE                 5  #define PRIFLE_SECONDARY_SPEED      900 @@ -517,7 +522,7 @@ TREMULOUS EDGE MOD SRC FILE  #define LIGHTNING_PRICE             500  #define LIGHTNING_AMMO              300  #define LIGHTNING_K_SCALE           1 -#define LIGHTNING_DPS               140 +#define LIGHTNING_DPS               100  #define LIGHTNING_DIFFICULTY        2  #define LIGHTNING_REPEAT            50 // keep it as low as possible  #define LIGHTNING_DAMAGE            ( LIGHTNING_DPS * LIGHTNING_REPEAT / 1000 ) @@ -528,7 +533,7 @@ TREMULOUS EDGE MOD SRC FILE  #define LCANNON_K_SCALE             1.0f  #define LCANNON_REPEAT              500  #define LCANNON_RELOAD              0 -#define LCANNON_DAMAGE              HDM(265) +#define LCANNON_DAMAGE              HDM(265) // DPS: 88.33  #define LCANNON_RADIUS              150      // primary splash damage radius  #define LCANNON_SIZE                5        // missile bounding box radius  #define LCANNON_SECONDARY_DAMAGE    HDM(30) @@ -542,21 +547,16 @@ TREMULOUS EDGE MOD SRC FILE  #define LCANNON_CHARGE_TIME_WARN    2000  #define LCANNON_CHARGE_AMMO         10       // ammo cost of a full charge shot -#define FLAMER_CHARGE_TIME_MIN     200 -#define FLAMER_CHARGE_TIME_MAX     3000 -#define FLAMER_CHARGE_AMMO         50       // ammo cost of a full charge shot -#define FLAMER_SECONDARY_REPEAT    200 -  #define ROCKETL_PRICE               700  #define ROCKETL_AMMO                20  #define ROCKETL_CLIPS               1  #define ROCKETL_RELOAD              0  #define ROCKETL_REPEAT              1200  #define ROCKETL_K_SCALE             1.0f -#define ROCKETL_DAMAGE              HDM(80) +#define ROCKETL_DAMAGE              HDM(80) // DPS: 66.67  #define ROCKETL_RADIUS              80  #define ROCKETL_SIZE                5 -#define ROCKETL_SPEED               700 +#define ROCKETL_SPEED               500  #define HBUILD_PRICE                0  #define HBUILD_REPEAT               1000 @@ -667,6 +667,7 @@ TREMULOUS EDGE MOD SRC FILE  #define BOOSTER_SPLASHRADIUS        100  #define BOOSTER_CREEPSIZE           70  #define BOOSTER_REGEN_MOD           3.0f +#define COCOON_REGEN_MOD            4.6f  #define BOOSTER_VALUE               ABVM(BOOSTER_BP)  #define BOOST_TIME                  20000  #define BOOST_WARN_TIME             15000 @@ -686,7 +687,7 @@ TREMULOUS EDGE MOD SRC FILE  #define HIVE_BP                     8  #define HIVE_BT                     13000 -#define HIVE_HEALTH                 ABHM(130) +#define HIVE_HEALTH                 ABHM(160)  #define HIVE_REGEN                  10  #define HIVE_SPLASHDAMAGE           30  #define HIVE_SPLASHRADIUS           200 @@ -697,12 +698,12 @@ TREMULOUS EDGE MOD SRC FILE  #define HIVE_K_SCALE                1.0f  #define HIVE_DMG                    80  #define HIVE_SPEED                  340.0f -#define HIVE_DIR_CHANGE_PERIOD      500 +#define HIVE_DIR_CHANGE_PERIOD      400  #define HIVE_VALUE                  ABVM(HIVE_BP)  #define TRAPPER_BP                  4  #define TRAPPER_BT                  5000 -#define TRAPPER_HEALTH              ABHM(50) +#define TRAPPER_HEALTH              ABHM(100)  #define TRAPPER_REGEN               6  #define TRAPPER_SPLASHDAMAGE        15  #define TRAPPER_SPLASHRADIUS        100 @@ -727,28 +728,28 @@ TREMULOUS EDGE MOD SRC FILE  #define OVERMIND_ATTACK_REPEAT      1000  #define OVERMIND_VALUE              ABVM(50) -#define PANZER_SMALL_BP                    1 -#define PANZER_SMALL_BT                    3000 -#define PANZER_SMALL_HEALTH                ABHM(100) -#define PANZER_SMALL_REGEN                 1 +#define PANZER_SMALL_BP                    4 +#define PANZER_SMALL_BT                    4000 +#define PANZER_SMALL_HEALTH                ABHM(160) +#define PANZER_SMALL_REGEN                 8  #define PANZER_SMALL_SPLASHDAMAGE          1  #define PANZER_SMALL_SPLASHRADIUS          10  #define PANZER_SMALL_CREEPSIZE             0  #define PANZER_SMALL_VALUE                 ABVM(PANZER_SMALL_BP) -#define PANZER_MEDIUM_BP                    2 -#define PANZER_MEDIUM_BT                    9000 -#define PANZER_MEDIUM_HEALTH                ABHM(250) -#define PANZER_MEDIUM_REGEN                 1 +#define PANZER_MEDIUM_BP                    7 +#define PANZER_MEDIUM_BT                    7000 +#define PANZER_MEDIUM_HEALTH                ABHM(260) +#define PANZER_MEDIUM_REGEN                 10  #define PANZER_MEDIUM_SPLASHDAMAGE          5  #define PANZER_MEDIUM_SPLASHRADIUS          40  #define PANZER_MEDIUM_CREEPSIZE             0  #define PANZER_MEDIUM_VALUE                 ABVM(PANZER_MEDIUM_BP) -#define PANZER_LARGE_BP                     5 -#define PANZER_LARGE_BT                     18000 -#define PANZER_LARGE_HEALTH                 ABHM(450) -#define PANZER_LARGE_REGEN                  1 +#define PANZER_LARGE_BP                     9 +#define PANZER_LARGE_BT                     9000 +#define PANZER_LARGE_HEALTH                 ABHM(400) +#define PANZER_LARGE_REGEN                  12  #define PANZER_LARGE_SPLASHDAMAGE           10  #define PANZER_LARGE_SPLASHRADIUS           70  #define PANZER_LARGE_CREEPSIZE              0 @@ -964,7 +965,6 @@ TREMULOUS EDGE MOD SRC FILE  #define MGTURRET2_DMG                HDM(18)  #define MGTURRET2_SPINUP_TIME        550 		// time between target sighted and fire  #define MGTURRET2_VALUE              HBVM(MGTURRET2_BP) -#define FLAMER2_LIFETIME             350.0f  #define TESLAGEN_BP                 10  #define TESLAGEN_BT                 15000 @@ -1015,23 +1015,23 @@ TREMULOUS EDGE MOD SRC FILE  #define REPEATER_VALUE              HBVM(REPEATER_BP)  //EDGE BUILDINGS HUMANS -#define CONTAINER_SMALL_BP                    1 -#define CONTAINER_SMALL_BT                    3000 -#define CONTAINER_SMALL_HEALTH                HBHM(60) +#define CONTAINER_SMALL_BP                    5 +#define CONTAINER_SMALL_BT                    5000 +#define CONTAINER_SMALL_HEALTH                HBHM(180)  #define CONTAINER_SMALL_SPLASHDAMAGE          1  #define CONTAINER_SMALL_SPLASHRADIUS          10  #define CONTAINER_SMALL_VALUE                 HBVM(CONTAINER_SMALL_BP) -#define CONTAINER_MEDIUM_BP                   2 -#define CONTAINER_MEDIUM_BT                   9000 -#define CONTAINER_MEDIUM_HEALTH               HBHM(250) +#define CONTAINER_MEDIUM_BP                   8 +#define CONTAINER_MEDIUM_BT                   8000 +#define CONTAINER_MEDIUM_HEALTH               HBHM(280)  #define CONTAINER_MEDIUM_SPLASHDAMAGE         5  #define CONTAINER_MEDIUM_SPLASHRADIUS         40  #define CONTAINER_MEDIUM_VALUE                HBVM(CONTAINER_MEDIUM_BP) -#define CONTAINER_LARGE_BP                    5 -#define CONTAINER_LARGE_BT                    18000 -#define CONTAINER_LARGE_HEALTH                HBHM(450) +#define CONTAINER_LARGE_BP                    10 +#define CONTAINER_LARGE_BT                    10000 +#define CONTAINER_LARGE_HEALTH                HBHM(420)  #define CONTAINER_LARGE_SPLASHDAMAGE          10  #define CONTAINER_LARGE_SPLASHRADIUS          70  #define CONTAINER_LARGE_VALUE                 HBVM(CONTAINER_LARGE_BP) @@ -1057,30 +1057,30 @@ TREMULOUS EDGE MOD SRC FILE  #define FENCE_SPLASHRADIUS        			  50  #define FENCE_VALUE               			  HBVM(FENCE_BP) -#define FENCE_ROD_BP                 		  2 +#define FENCE_ROD_BP                 		  5  #define FENCE_ROD_BT                 		  5000 -#define FENCE_ROD_HEALTH              		  HBHM(50) +#define FENCE_ROD_HEALTH              		  HBHM(120)  #define FENCE_ROD_SPLASHDAMAGE        		  5  #define FENCE_ROD_SPLASHRADIUS        		  20  #define FENCE_ROD_VALUE              		  HBVM(FENCE_ROD_BP)  #define BARRIER_LINE_BP                 	  2  #define BARRIER_LINE_BT                 	  10000 -#define BARRIER_LINE_HEALTH              	  HBHM(350) +#define BARRIER_LINE_HEALTH              	  HBHM(280)  #define BARRIER_LINE_SPLASHDAMAGE        	  10  #define BARRIER_LINE_SPLASHRADIUS        	  50  #define BARRIER_LINE_VALUE              	  HBVM(BARRIER_LINE_BP)  #define BARRIER_CORNER_BP                 	  2  #define BARRIER_CORNER_BT                 	  10000 -#define BARRIER_CORNER_HEALTH              	  HBHM(350) +#define BARRIER_CORNER_HEALTH              	  HBHM(280)  #define BARRIER_CORNER_SPLASHDAMAGE        	  10  #define BARRIER_CORNER_SPLASHRADIUS        	  50  #define BARRIER_CORNER_VALUE               	  HBVM(BARRIER_CORNER_BP)  #define BARRIER_POINT_BP                 	  3  #define BARRIER_POINT_BT                 	  10000 -#define BARRIER_POINT_HEALTH              	  HBHM(350) +#define BARRIER_POINT_HEALTH              	  HBHM(320)  #define BARRIER_POINT_SPLASHDAMAGE        	  10  #define BARRIER_POINT_SPLASHRADIUS        	  50  #define BARRIER_POINT_VALUE               	  HBVM(BARRIER_POINT_BP)  | 
