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-rw-r--r--src/qcommon/q_shared.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index a93b630..1b5fea7 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -1132,10 +1132,6 @@ typedef struct playerState_s {
int torsoTimer; // don't change low priority animations until this runs out
int torsoAnim; // mask off ANIM_TOGGLEBIT
- int tauntTimer; // don't allow another taunt until this runs out
-
- int weaponAnim; // mask off ANIM_TOGGLEBIT
-
int movementDir; // a number 0 to 7 that represents the reletive angle
// of movement to the view angle (axial and diagonals)
// when at rest, the value will remain unchanged
@@ -1169,8 +1165,9 @@ typedef struct playerState_s {
int stats[MAX_STATS];
int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
int misc[MAX_MISC]; // misc data
- int ammo; // ammo held
- int clips; // clips held
+ int ammo;
+ int clips;
+ int stuff[MAX_WEAPONS - 2];
int generic1;
int loopSound;
@@ -1289,7 +1286,6 @@ typedef struct entityState_s {
int weapon; // determines weapon and flash model, etc
int legsAnim; // mask off ANIM_TOGGLEBIT
int torsoAnim; // mask off ANIM_TOGGLEBIT
- int weaponAnim; // mask off ANIM_TOGGLEBIT
int generic1;
} entityState_t;