diff options
Diffstat (limited to 'src/sdl/sdl_glimp.c')
-rw-r--r-- | src/sdl/sdl_glimp.c | 1061 |
1 files changed, 1061 insertions, 0 deletions
diff --git a/src/sdl/sdl_glimp.c b/src/sdl/sdl_glimp.c new file mode 100644 index 0000000..ad30fde --- /dev/null +++ b/src/sdl/sdl_glimp.c @@ -0,0 +1,1061 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifdef USE_LOCAL_HEADERS +# include "SDL.h" +#else +# include <SDL.h> +#endif + +#ifdef SMP +# ifdef USE_LOCAL_HEADERS +# include "SDL_thread.h" +# else +# include <SDL_thread.h> +# endif +#endif + +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +#include "../renderer/tr_local.h" +#include "../client/client.h" +#include "../sys/sys_local.h" +#include "sdl_icon.h" + +/* Just hack it for now. */ +#ifdef MACOS_X +#include <OpenGL/OpenGL.h> +typedef CGLContextObj QGLContext; +#define GLimp_GetCurrentContext() CGLGetCurrentContext() +#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx) +#else +typedef void *QGLContext; +#define GLimp_GetCurrentContext() (NULL) +#define GLimp_SetCurrentContext(ctx) +#endif + +static QGLContext opengl_context; + +typedef enum +{ + RSERR_OK, + + RSERR_INVALID_FULLSCREEN, + RSERR_INVALID_MODE, + + RSERR_UNKNOWN +} rserr_t; + +static SDL_Surface *screen = NULL; +static const SDL_VideoInfo *videoInfo = NULL; + +cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained +cvar_t *r_allowResize; // make window resizable +cvar_t *r_centerWindow; +cvar_t *r_sdlDriver; + +void (APIENTRYP qglActiveTextureARB) (GLenum texture); +void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); +void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t); + +void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count); +void (APIENTRYP qglUnlockArraysEXT) (void); + +/* +=============== +GLimp_Shutdown +=============== +*/ +void GLimp_Shutdown( void ) +{ + float oldDisplayAspect = glConfig.displayAspect; + + IN_Shutdown(); + + SDL_QuitSubSystem( SDL_INIT_VIDEO ); + screen = NULL; + + Com_Memset( &glConfig, 0, sizeof( glConfig ) ); + glConfig.displayAspect = oldDisplayAspect; + Com_Memset( &glState, 0, sizeof( glState ) ); +} + +/* +=============== +GLimp_Minimize + +Minimize the game so that user is back at the desktop +=============== +*/ +void GLimp_Minimize(void) +{ + SDL_WM_IconifyWindow(); +} + + +/* +=============== +GLimp_LogComment +=============== +*/ +void GLimp_LogComment( char *comment ) +{ +} + +/* +=============== +GLimp_CompareModes +=============== +*/ +static int GLimp_CompareModes( const void *a, const void *b ) +{ + const float ASPECT_EPSILON = 0.001f; + SDL_Rect *modeA = *(SDL_Rect **)a; + SDL_Rect *modeB = *(SDL_Rect **)b; + float aspectA = (float)modeA->w / (float)modeA->h; + float aspectB = (float)modeB->w / (float)modeB->h; + int areaA = modeA->w * modeA->h; + int areaB = modeB->w * modeB->h; + float aspectDiffA = fabs( aspectA - glConfig.displayAspect ); + float aspectDiffB = fabs( aspectB - glConfig.displayAspect ); + float aspectDiffsDiff = aspectDiffA - aspectDiffB; + + if( aspectDiffsDiff > ASPECT_EPSILON ) + return 1; + else if( aspectDiffsDiff < -ASPECT_EPSILON ) + return -1; + else + return areaA - areaB; +} + + +/* +=============== +GLimp_DetectAvailableModes +=============== +*/ +static void GLimp_DetectAvailableModes(void) +{ + char buf[ MAX_STRING_CHARS ] = { 0 }; + SDL_Rect **modes; + int numModes; + int i; + + modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN ); + + if( !modes ) + { + ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" ); + return; + } + + if( modes == (SDL_Rect **)-1 ) + { + ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); + return; // can set any resolution + } + + for( numModes = 0; modes[ numModes ]; numModes++ ); + + if( numModes > 1 ) + qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes ); + + for( i = 0; i < numModes; i++ ) + { + const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h ); + + if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) ) + Q_strcat( buf, sizeof( buf ), newModeString ); + else + ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h ); + } + + if( *buf ) + { + buf[ strlen( buf ) - 1 ] = 0; + ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); + ri.Cvar_Set( "r_availableModes", buf ); + } +} + +#define R_FAILSAFE_WIDTH 640 +#define R_FAILSAFE_HEIGHT 480 + +/* +=============== +GLimp_SetMode +=============== +*/ +static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean noborder ) +{ + const char* glstring; + int sdlcolorbits; + int colorbits, depthbits, stencilbits; + int tcolorbits, tdepthbits, tstencilbits; + int samples; + int i = 0; + SDL_Surface *vidscreen = NULL; + Uint32 flags = SDL_OPENGL; + + ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); + + if ( r_allowResize->integer ) + flags |= SDL_RESIZABLE; + + if( videoInfo == NULL ) + { + static SDL_VideoInfo sVideoInfo; + static SDL_PixelFormat sPixelFormat; + + videoInfo = SDL_GetVideoInfo( ); + + // Take a copy of the videoInfo + Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) ); + sPixelFormat.palette = NULL; // Should already be the case + Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) ); + sVideoInfo.vfmt = &sPixelFormat; + videoInfo = &sVideoInfo; + + if( videoInfo->current_h > 0 ) + { + // Guess the display aspect ratio through the desktop resolution + // by assuming (relatively safely) that it is set at or close to + // the display's native aspect ratio + glConfig.displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h; + + ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", glConfig.displayAspect ); + } + else + { + ri.Printf( PRINT_ALL, + "Cannot estimate display aspect, assuming 1.333\n" ); + } + } + + if( !failSafe ) + { + glConfig.vidWidth = r_width->integer; + glConfig.vidHeight = r_height->integer; + glConfig.windowAspect = r_width->value / + ( r_height->value * r_pixelAspect->value ); + } + else if( glConfig.vidWidth != R_FAILSAFE_WIDTH && + glConfig.vidHeight != R_FAILSAFE_HEIGHT ) + { + ri.Printf( PRINT_ALL, "Setting mode %dx%d failed, falling back on mode %dx%d\n", + glConfig.vidWidth, glConfig.vidHeight, R_FAILSAFE_WIDTH, R_FAILSAFE_HEIGHT ); + + glConfig.vidWidth = R_FAILSAFE_WIDTH; + glConfig.vidHeight = R_FAILSAFE_HEIGHT; + glConfig.windowAspect = 1.0f; + } + else + return RSERR_INVALID_MODE; + + ri.Printf (PRINT_ALL, "...setting mode %dx%d\n", glConfig.vidWidth, glConfig.vidHeight); + + if (fullscreen) + { + flags |= SDL_FULLSCREEN; + glConfig.isFullscreen = qtrue; + } + else + { + if (noborder) + flags |= SDL_NOFRAME; + + glConfig.isFullscreen = qfalse; + } + + colorbits = r_colorbits->value; + if ((!colorbits) || (colorbits >= 32)) + colorbits = 24; + + if (!r_depthbits->value) + depthbits = 24; + else + depthbits = r_depthbits->value; + stencilbits = r_stencilbits->value; + samples = r_ext_multisample->value; + + for (i = 0; i < 16; i++) + { + // 0 - default + // 1 - minus colorbits + // 2 - minus depthbits + // 3 - minus stencil + if ((i % 4) == 0 && i) + { + // one pass, reduce + switch (i / 4) + { + case 2 : + if (colorbits == 24) + colorbits = 16; + break; + case 1 : + if (depthbits == 24) + depthbits = 16; + else if (depthbits == 16) + depthbits = 8; + case 3 : + if (stencilbits == 24) + stencilbits = 16; + else if (stencilbits == 16) + stencilbits = 8; + } + } + + tcolorbits = colorbits; + tdepthbits = depthbits; + tstencilbits = stencilbits; + + if ((i % 4) == 3) + { // reduce colorbits + if (tcolorbits == 24) + tcolorbits = 16; + } + + if ((i % 4) == 2) + { // reduce depthbits + if (tdepthbits == 24) + tdepthbits = 16; + else if (tdepthbits == 16) + tdepthbits = 8; + } + + if ((i % 4) == 1) + { // reduce stencilbits + if (tstencilbits == 24) + tstencilbits = 16; + else if (tstencilbits == 16) + tstencilbits = 8; + else + tstencilbits = 0; + } + + sdlcolorbits = 4; + if (tcolorbits == 24) + sdlcolorbits = 8; + +#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */ + if (sdlcolorbits == 4) + sdlcolorbits = 0; /* Use minimum size for 16-bit color */ + + /* Need alpha or else SGIs choose 36+ bit RGB mode */ + SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1); +#endif + + SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); + SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); + SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); + + SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); + SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); + + if(r_stereoEnabled->integer) + { + glConfig.stereoEnabled = qtrue; + SDL_GL_SetAttribute(SDL_GL_STEREO, 1); + } + else + { + glConfig.stereoEnabled = qfalse; + SDL_GL_SetAttribute(SDL_GL_STEREO, 0); + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + +#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526 + // If not allowing software GL, demand accelerated + if( !r_allowSoftwareGL->integer ) + { + if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 ) + { + ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " + "visual with libSDL < 1.2.10\n" ); + } + } +#endif + + if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) + ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" ); + +#ifdef USE_ICON + { + SDL_Surface *icon = SDL_CreateRGBSurfaceFrom( + (void *)CLIENT_WINDOW_ICON.pixel_data, + CLIENT_WINDOW_ICON.width, + CLIENT_WINDOW_ICON.height, + CLIENT_WINDOW_ICON.bytes_per_pixel * 8, + CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, +#ifdef Q3_LITTLE_ENDIAN + 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 +#else + 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF +#endif + ); + + SDL_WM_SetIcon( icon, NULL ); + SDL_FreeSurface( icon ); + } +#endif + + SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE); + SDL_ShowCursor(0); + + if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) + { + ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) ); + continue; + } + + opengl_context = GLimp_GetCurrentContext(); + + ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", + sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits); + + glConfig.colorBits = tcolorbits; + glConfig.depthBits = tdepthbits; + glConfig.stencilBits = tstencilbits; + break; + } + + GLimp_DetectAvailableModes(); + + if (!vidscreen) + { + ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); + return RSERR_INVALID_MODE; + } + + screen = vidscreen; + + glstring = (char *) qglGetString (GL_RENDERER); + ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); + + return RSERR_OK; +} + +/* +=============== +GLimp_StartDriverAndSetMode +=============== +*/ +static qboolean GLimp_StartDriverAndSetMode( qboolean failSafe, qboolean fullscreen, qboolean noborder ) +{ + rserr_t err; + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + { + char driverName[ 64 ]; + + if (SDL_Init(SDL_INIT_VIDEO) == -1) + { + ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", + SDL_GetError()); + return qfalse; + } + + SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 ); + ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName ); + Cvar_Set( "r_sdlDriver", driverName ); + } + + if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) ) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + fullscreen = qfalse; + } + + err = GLimp_SetMode( failSafe, fullscreen, noborder ); + + switch ( err ) + { + case RSERR_INVALID_FULLSCREEN: + ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); + return qfalse; + case RSERR_INVALID_MODE: + ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode\n" ); + return qfalse; + default: + break; + } + + return qtrue; +} + +static qboolean GLimp_HaveExtension(const char *ext) +{ + const char *ptr = Q_stristr( glConfig.extensions_string, ext ); + if (ptr == NULL) + return qfalse; + ptr += strlen(ext); + return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string. +} + + +/* +=============== +GLimp_InitExtensions +=============== +*/ +static void GLimp_InitExtensions( void ) +{ + if ( !r_allowExtensions->integer ) + { + ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" ); + return; + } + + ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + + glConfig.textureCompression = TC_NONE; + + // GL_EXT_texture_compression_s3tc + if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) && + GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) ) + { + if ( r_ext_compressed_textures->value ) + { + glConfig.textureCompression = TC_S3TC_ARB; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" ); + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" ); + } + + // GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc. + if (glConfig.textureCompression == TC_NONE) + { + if ( GLimp_HaveExtension( "GL_S3_s3tc" ) ) + { + if ( r_ext_compressed_textures->value ) + { + glConfig.textureCompression = TC_S3TC; + ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); + } + } + + + // GL_EXT_texture_env_add + glConfig.textureEnvAddAvailable = qfalse; + if ( GLimp_HaveExtension( "EXT_texture_env_add" ) ) + { + if ( r_ext_texture_env_add->integer ) + { + glConfig.textureEnvAddAvailable = qtrue; + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); + } + else + { + glConfig.textureEnvAddAvailable = qfalse; + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); + } + + // GL_ARB_multitexture + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) ) + { + if ( r_ext_multitexture->value ) + { + qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" ); + qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" ); + qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" ); + + if ( qglActiveTextureARB ) + { + GLint glint = 0; + qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint ); + glConfig.numTextureUnits = (int) glint; + if ( glConfig.numTextureUnits > 1 ) + { + ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); + } + else + { + qglMultiTexCoord2fARB = NULL; + qglActiveTextureARB = NULL; + qglClientActiveTextureARB = NULL; + ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); + } + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); + } + + // GL_EXT_compiled_vertex_array + if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) ) + { + if ( r_ext_compiled_vertex_array->value ) + { + ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); + qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" ); + qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" ); + if (!qglLockArraysEXT || !qglUnlockArraysEXT) + { + ri.Error (ERR_FATAL, "bad getprocaddress"); + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); + } + + glConfig.textureFilterAnisotropic = qfalse; + if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) ) + { + if ( r_ext_texture_filter_anisotropic->integer ) { + qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&glConfig.maxAnisotropy ); + if ( glConfig.maxAnisotropy <= 0 ) { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); + glConfig.maxAnisotropy = 0; + } + else + { + ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy ); + glConfig.textureFilterAnisotropic = qtrue; + } + } + else + { + ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); + } + } + else + { + ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); + } +} + +/* +=============== +GLimp_Init + +This routine is responsible for initializing the OS specific portions +of OpenGL +=============== +*/ +void GLimp_Init( void ) +{ + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM ); + r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE ); + r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE ); + + if( Cvar_VariableIntegerValue( "com_abnormalExit" ) ) + { + ri.Cvar_Set( "r_width", va( "%d", R_FAILSAFE_WIDTH ) ); + ri.Cvar_Set( "r_height", va( "%d", R_FAILSAFE_HEIGHT ) ); + ri.Cvar_Set( "r_fullscreen", "0" ); + ri.Cvar_Set( "r_centerWindow", "0" ); + ri.Cvar_Set( "com_abnormalExit", "0" ); + } + + Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" ); + + Sys_GLimpInit( ); + + // Create the window and set up the context + if( GLimp_StartDriverAndSetMode( qfalse, r_fullscreen->integer, r_noborder->integer ) ) + goto success; + + // Try again, this time in a platform specific "safe mode" + Sys_GLimpSafeInit( ); + + if( GLimp_StartDriverAndSetMode( qfalse, r_fullscreen->integer, qfalse ) ) + goto success; + + // Finally, try the default screen resolution + if( GLimp_StartDriverAndSetMode( qtrue, r_fullscreen->integer, qfalse ) ) + goto success; + + // Nothing worked, give up + ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); + +success: + // This values force the UI to disable driver selection + glConfig.driverType = GLDRV_ICD; + glConfig.hardwareType = GLHW_GENERIC; + glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0; + + // Mysteriously, if you use an NVidia graphics card and multiple monitors, + // SDL_SetGamma will incorrectly return false... the first time; ask + // again and you get the correct answer. This is a suspected driver bug, see + // http://bugzilla.icculus.org/show_bug.cgi?id=4316 + glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0; + + // get our config strings + Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); + Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); + if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') + glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; + Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); + Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + + // initialize extensions + GLimp_InitExtensions( ); + + ri.Cvar_Get( "r_availableModes", "", CVAR_ROM ); + + // This depends on SDL_INIT_VIDEO, hence having it here + IN_Init( ); +} + + +/* +=============== +GLimp_EndFrame + +Responsible for doing a swapbuffers +=============== +*/ +void GLimp_EndFrame( void ) +{ + // don't flip if drawing to front buffer + if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) + { + SDL_GL_SwapBuffers(); + } + + if( r_fullscreen->modified ) + { + qboolean fullscreen; + qboolean needToToggle = qtrue; + qboolean sdlToggled = qfalse; + SDL_Surface *s = SDL_GetVideoSurface( ); + + if( s ) + { + // Find out the current state + fullscreen = !!( s->flags & SDL_FULLSCREEN ); + + if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) ) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; + } + + // Is the state we want different from the current state? + needToToggle = !!r_fullscreen->integer != fullscreen; + + if( needToToggle ) + sdlToggled = SDL_WM_ToggleFullScreen( s ); + } + + if( needToToggle ) + { + // SDL_WM_ToggleFullScreen didn't work, so do it the slow way + if( !sdlToggled ) + Cbuf_AddText( "vid_restart" ); + + IN_Restart( ); + } + + r_fullscreen->modified = qfalse; + } +} + + + +#ifdef SMP +/* +=========================================================== + +SMP acceleration + +=========================================================== +*/ + +/* + * I have no idea if this will even work...most platforms don't offer + * thread-safe OpenGL libraries, and it looks like the original Linux + * code counted on each thread claiming the GL context with glXMakeCurrent(), + * which you can't currently do in SDL. We'll just have to hope for the best. + */ + +static SDL_mutex *smpMutex = NULL; +static SDL_cond *renderCommandsEvent = NULL; +static SDL_cond *renderCompletedEvent = NULL; +static void (*glimpRenderThread)( void ) = NULL; +static SDL_Thread *renderThread = NULL; + +/* +=============== +GLimp_ShutdownRenderThread +=============== +*/ +static void GLimp_ShutdownRenderThread(void) +{ + if (smpMutex != NULL) + { + SDL_DestroyMutex(smpMutex); + smpMutex = NULL; + } + + if (renderCommandsEvent != NULL) + { + SDL_DestroyCond(renderCommandsEvent); + renderCommandsEvent = NULL; + } + + if (renderCompletedEvent != NULL) + { + SDL_DestroyCond(renderCompletedEvent); + renderCompletedEvent = NULL; + } + + glimpRenderThread = NULL; +} + +/* +=============== +GLimp_RenderThreadWrapper +=============== +*/ +static int GLimp_RenderThreadWrapper( void *arg ) +{ + Com_Printf( "Render thread starting\n" ); + + glimpRenderThread(); + + GLimp_SetCurrentContext(NULL); + + Com_Printf( "Render thread terminating\n" ); + + return 0; +} + +/* +=============== +GLimp_SpawnRenderThread +=============== +*/ +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ + static qboolean warned = qfalse; + if (!warned) + { + Com_Printf("WARNING: You enable r_smp at your own risk!\n"); + warned = qtrue; + } + +#ifndef MACOS_X + return qfalse; /* better safe than sorry for now. */ +#endif + + if (renderThread != NULL) /* hopefully just a zombie at this point... */ + { + Com_Printf("Already a render thread? Trying to clean it up...\n"); + SDL_WaitThread(renderThread, NULL); + renderThread = NULL; + GLimp_ShutdownRenderThread(); + } + + smpMutex = SDL_CreateMutex(); + if (smpMutex == NULL) + { + Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } + + renderCommandsEvent = SDL_CreateCond(); + if (renderCommandsEvent == NULL) + { + Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } + + renderCompletedEvent = SDL_CreateCond(); + if (renderCompletedEvent == NULL) + { + Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } + + glimpRenderThread = function; + renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL); + if ( renderThread == NULL ) + { + ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() ); + GLimp_ShutdownRenderThread(); + return qfalse; + } + else + { + // tma 01/09/07: don't think this is necessary anyway? + // + // !!! FIXME: No detach API available in SDL! + //ret = pthread_detach( renderThread ); + //if ( ret ) { + //ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) ); + //} + } + + return qtrue; +} + +static volatile void *smpData = NULL; +static volatile qboolean smpDataReady; + +/* +=============== +GLimp_RendererSleep +=============== +*/ +void *GLimp_RendererSleep( void ) +{ + void *data = NULL; + + GLimp_SetCurrentContext(NULL); + + SDL_LockMutex(smpMutex); + { + smpData = NULL; + smpDataReady = qfalse; + + // after this, the front end can exit GLimp_FrontEndSleep + SDL_CondSignal(renderCompletedEvent); + + while ( !smpDataReady ) + SDL_CondWait(renderCommandsEvent, smpMutex); + + data = (void *)smpData; + } + SDL_UnlockMutex(smpMutex); + + GLimp_SetCurrentContext(opengl_context); + + return data; +} + +/* +=============== +GLimp_FrontEndSleep +=============== +*/ +void GLimp_FrontEndSleep( void ) +{ + SDL_LockMutex(smpMutex); + { + while ( smpData ) + SDL_CondWait(renderCompletedEvent, smpMutex); + } + SDL_UnlockMutex(smpMutex); + + GLimp_SetCurrentContext(opengl_context); +} + +/* +=============== +GLimp_WakeRenderer +=============== +*/ +void GLimp_WakeRenderer( void *data ) +{ + GLimp_SetCurrentContext(NULL); + + SDL_LockMutex(smpMutex); + { + assert( smpData == NULL ); + smpData = data; + smpDataReady = qtrue; + + // after this, the renderer can continue through GLimp_RendererSleep + SDL_CondSignal(renderCommandsEvent); + } + SDL_UnlockMutex(smpMutex); +} + +#else + +// No SMP - stubs +void GLimp_RenderThreadWrapper( void *arg ) +{ +} + +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ + ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n"); + return qfalse; +} + +void *GLimp_RendererSleep( void ) +{ + return NULL; +} + +void GLimp_FrontEndSleep( void ) +{ +} + +void GLimp_WakeRenderer( void *data ) +{ +} + +#endif |