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Diffstat (limited to 'src/ui/ui_shared.h')
-rw-r--r-- | src/ui/ui_shared.h | 559 |
1 files changed, 559 insertions, 0 deletions
diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h new file mode 100644 index 0000000..649d51f --- /dev/null +++ b/src/ui/ui_shared.h @@ -0,0 +1,559 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +#ifndef __UI_SHARED_H +#define __UI_SHARED_H + + +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" +#include "../client/keycodes.h" + +#include "../../assets/ui/menudef.h" + +#define MAX_MENUNAME 32 +#define MAX_ITEMTEXT 64 +#define MAX_ITEMACTION 64 +#define MAX_MENUDEFFILE 4096 +#define MAX_MENUFILE 32768 +#define MAX_MENUS 256 +#define MAX_MENUITEMS 128 +#define MAX_COLOR_RANGES 10 +#define MAX_OPEN_MENUS 16 + +#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive +#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive +#define WINDOW_VISIBLE 0x00000004 // is visible +#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) +#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. +#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active +#define WINDOW_FADINGIN 0x00000040 // fading in +#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive +#define WINDOW_INTRANSITION 0x00000100 // window is in transition +#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) +#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal +#define WINDOW_LB_UPARROW 0x00000800 // mouse is over up arrow +#define WINDOW_LB_DOWNARROW 0x00001000 // mouse is over down arrow +#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb +#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up +#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down +#define WINDOW_ORBITING 0x00010000 // item is in orbit +#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click +#define WINDOW_WRAPPED 0x00080000 // wrap text +#define WINDOW_FORCED 0x00100000 // forced open +#define WINDOW_POPUP 0x00200000 // popup +#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set +#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented ) + + +// CGAME cursor type bits +#define CURSOR_NONE 0x00000001 +#define CURSOR_ARROW 0x00000002 +#define CURSOR_SIZER 0x00000004 + +#ifdef CGAME +#define STRING_POOL_SIZE 128*1024 +#else +#define STRING_POOL_SIZE 384*1024 +#endif +#define MAX_STRING_HANDLES 4096 + +#define MAX_SCRIPT_ARGS 12 +#define MAX_EDITFIELD 256 +#define ITEM_VALUE_OFFSET 8 + +#define ART_FX_BASE "menu/art/fx_base" +#define ART_FX_BLUE "menu/art/fx_blue" +#define ART_FX_CYAN "menu/art/fx_cyan" +#define ART_FX_GREEN "menu/art/fx_grn" +#define ART_FX_RED "menu/art/fx_red" +#define ART_FX_TEAL "menu/art/fx_teal" +#define ART_FX_WHITE "menu/art/fx_white" +#define ART_FX_YELLOW "menu/art/fx_yel" + +#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga" +#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga" +#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" +#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga" +#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga" +#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga" +#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga" +#define ASSET_SLIDER_BAR "ui/assets/slider2.tga" +#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga" + +#define SCROLLBAR_ARROW_SIZE 16.0f +#define SCROLLBAR_ARROW_WIDTH (SCROLLBAR_ARROW_SIZE*DC->aspectScale) +#define SCROLLBAR_ARROW_HEIGHT SCROLLBAR_ARROW_SIZE +#define SCROLLBAR_SLIDER_X(_item) (_item->window.rect.x+_item->window.rect.w- \ + SCROLLBAR_ARROW_WIDTH-DC->aspectScale) +#define SCROLLBAR_SLIDER_Y(_item) (SCROLLBAR_Y(_item)+SCROLLBAR_ARROW_HEIGHT) +#define SCROLLBAR_SLIDER_HEIGHT(_item) (_item->window.rect.h-(SCROLLBAR_ARROW_HEIGHT*2.0f)-2.0f) +#define SCROLLBAR_X(_item) (_item->window.rect.x+DC->aspectScale) +#define SCROLLBAR_Y(_item) (_item->window.rect.y+1.0f) +#define SCROLLBAR_W(_item) (SCROLLBAR_SLIDER_X(_item)-SCROLLBAR_X(_item)) +#define SCROLLBAR_H(_item) (_item->window.rect.h-2.0f) + +#define SLIDER_WIDTH (96.0f*DC->aspectScale) +#define SLIDER_HEIGHT 16.0f +#define SLIDER_THUMB_WIDTH (12.0f*DC->aspectScale) +#define SLIDER_THUMB_HEIGHT 20.0f +#define NUM_CROSSHAIRS 10 + +typedef struct +{ + const char *command; + const char *args[MAX_SCRIPT_ARGS]; +} +scriptDef_t; + + +typedef struct +{ + float x; // horiz position + float y; // vert position + float w; // width + float h; // height; +} +rectDef_t; + +typedef rectDef_t Rectangle; + +// FIXME: do something to separate text vs window stuff + +typedef struct +{ + Rectangle rect; // client coord rectangle + int aspectBias; // direction in which to aspect compensate + Rectangle rectClient; // screen coord rectangle + const char *name; // + const char *group; // if it belongs to a group + const char *cinematicName; // cinematic name + int cinematic; // cinematic handle + int style; // + int border; // + int ownerDraw; // ownerDraw style + int ownerDrawFlags; // show flags for ownerdraw items + float borderSize; // + int flags; // visible, focus, mouseover, cursor + Rectangle rectEffects; // for various effects + Rectangle rectEffects2; // for various effects + int offsetTime; // time based value for various effects + int nextTime; // time next effect should cycle + vec4_t foreColor; // text color + vec4_t backColor; // border color + vec4_t borderColor; // border color + vec4_t outlineColor; // border color + qhandle_t background; // background asset +} +windowDef_t; + +typedef windowDef_t Window; + +typedef struct +{ + vec4_t color; + float low; + float high; +} +colorRangeDef_t; + +// FIXME: combine flags into bitfields to save space +// FIXME: consolidate all of the common stuff in one structure for menus and items +// THINKABOUTME: is there any compelling reason not to have items contain items +// and do away with a menu per say.. major issue is not being able to dynamically allocate +// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have +// the engine just allocate the pool for it based on a cvar +// many of the vars are re-used for different item types, as such they are not always named appropriately +// the benefits of c++ in DOOM will greatly help crap like this +// FIXME: need to put a type ptr that points to specific type info per type +// +#define MAX_LB_COLUMNS 16 + +typedef struct columnInfo_s +{ + int pos; + int width; + int align; +} +columnInfo_t; + +typedef struct listBoxDef_s +{ + int startPos; + int endPos; + int cursorPos; + + float elementWidth; + float elementHeight; + int elementStyle; + int dropItems; + + int numColumns; + columnInfo_t columnInfo[MAX_LB_COLUMNS]; + + const char *doubleClick; + + qboolean notselectable; + qboolean noscrollbar; + + qboolean resetonfeederchange; + int lastFeederCount; +} +listBoxDef_t; + +typedef struct cycleDef_s +{ + int cursorPos; +} +cycleDef_t; + +typedef struct editFieldDef_s +{ + float minVal; // edit field limits + float maxVal; // + float defVal; // + float range; // + int maxChars; // for edit fields + int maxPaintChars; // for edit fields + int maxFieldWidth; // for edit fields + int paintOffset; // +} +editFieldDef_t; + +#define MAX_MULTI_CVARS 32 + +typedef struct multiDef_s +{ + const char *cvarList[MAX_MULTI_CVARS]; + const char *cvarStr[MAX_MULTI_CVARS]; + float cvarValue[MAX_MULTI_CVARS]; + int count; + qboolean strDef; +} +multiDef_t; + +typedef struct modelDef_s +{ + int angle; + vec3_t origin; + float fov_x; + float fov_y; + int rotationSpeed; +} +modelDef_t; + +#define CVAR_ENABLE 0x00000001 +#define CVAR_DISABLE 0x00000002 +#define CVAR_SHOW 0x00000004 +#define CVAR_HIDE 0x00000008 + +typedef enum +{ + TYPE_ANY = -1, + TYPE_NONE, + TYPE_LIST, + TYPE_EDIT, + TYPE_MULTI, + TYPE_COMBO, + TYPE_MODEL +} itemDataType_t; + +typedef struct itemDef_s +{ + Window window; // common positional, border, style, layout info + Rectangle textRect; // rectangle the text ( if any ) consumes + int type; // text, button, radiobutton, checkbox, textfield, listbox, combo + int alignment; // left center right + int textalignment; // ( optional ) alignment for text within rect based on text width + int textvalignment; // ( optional ) alignment for text within rect based on text width + float textalignx; // ( optional ) text alignment x coord + float textaligny; // ( optional ) text alignment x coord + float textscale; // scale percentage from 72pts + int textStyle; // ( optional ) style, normal and shadowed are it for now + const char *text; // display text + void *parent; // menu owner + qhandle_t asset; // handle to asset + const char *mouseEnterText; // mouse enter script + const char *mouseExitText; // mouse exit script + const char *mouseEnter; // mouse enter script + const char *mouseExit; // mouse exit script + const char *action; // select script + const char *onFocus; // select script + const char *leaveFocus; // select script + const char *onTextEntry; // called when text entered + const char *onCharEntry; // called when text entered + const char *cvar; // associated cvar + const char *cvarTest; // associated cvar for enable actions + const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list + int cvarFlags; // what type of action to take on cvarenables + sfxHandle_t focusSound; + int numColors; // number of color ranges + colorRangeDef_t colorRanges[MAX_COLOR_RANGES]; + int feederID; // where to get data for this item + int cursorPos; // cursor position in characters + union + { + void *data; + listBoxDef_t *list; + editFieldDef_t *edit; + multiDef_t *multi; + cycleDef_t *cycle; + modelDef_t *model; + } typeData; // type specific data pointers +} +itemDef_t; + +typedef struct +{ + Window window; + const char *font; // font + qboolean fullScreen; // covers entire screen + int itemCount; // number of items; + int fontIndex; // + int cursorItem; // which item as the cursor + int fadeCycle; // + float fadeClamp; // + float fadeAmount; // + const char *onOpen; // run when the menu is first opened + const char *onClose; // run when the menu is closed + const char *onESC; // run when the menu is closed + const char *soundName; // background loop sound for menu + + vec4_t focusColor; // focus color for items + vec4_t disableColor; // focus color for items + itemDef_t *items[MAX_MENUITEMS]; // items this menu contains +} +menuDef_t; + +typedef struct +{ + const char *fontStr; + const char *cursorStr; + const char *gradientStr; + fontInfo_t textFont; + fontInfo_t smallFont; + fontInfo_t bigFont; + qhandle_t cursor; + qhandle_t gradientBar; + qhandle_t scrollBarArrowUp; + qhandle_t scrollBarArrowDown; + qhandle_t scrollBarArrowLeft; + qhandle_t scrollBarArrowRight; + qhandle_t scrollBar; + qhandle_t scrollBarThumb; + qhandle_t buttonMiddle; + qhandle_t buttonInside; + qhandle_t solidBox; + qhandle_t sliderBar; + qhandle_t sliderThumb; + sfxHandle_t menuEnterSound; + sfxHandle_t menuExitSound; + sfxHandle_t menuBuzzSound; + sfxHandle_t itemFocusSound; + float fadeClamp; + int fadeCycle; + float fadeAmount; + float shadowX; + float shadowY; + vec4_t shadowColor; + float shadowFadeClamp; + qboolean fontRegistered; + emoticon_t emoticons[ MAX_EMOTICONS ]; + int emoticonCount; +} +cachedAssets_t; + +typedef struct +{ + const char *name; + void ( *handler ) ( itemDef_t *item, char** args ); +} +commandDef_t; + +typedef struct +{ + qhandle_t ( *registerShaderNoMip ) ( const char *p ); + void ( *setColor ) ( const vec4_t v ); + void ( *drawHandlePic ) ( float x, float y, float w, float h, qhandle_t asset ); + void ( *drawStretchPic ) ( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); + qhandle_t ( *registerModel ) ( const char *p ); + void ( *modelBounds ) ( qhandle_t model, vec3_t min, vec3_t max ); + void ( *fillRect ) ( float x, float y, float w, float h, const vec4_t color ); + void ( *drawRect ) ( float x, float y, float w, float h, float size, const vec4_t color ); + void ( *drawSides ) ( float x, float y, float w, float h, float size ); + void ( *drawTopBottom ) ( float x, float y, float w, float h, float size ); + void ( *clearScene ) ( void ); + void ( *addRefEntityToScene ) ( const refEntity_t *re ); + void ( *renderScene ) ( const refdef_t *fd ); + void ( *registerFont ) ( const char *pFontname, int pointSize, fontInfo_t *font ); + void ( *ownerDrawItem ) ( float x, float y, float w, float h, float text_x, + float text_y, int ownerDraw, int ownerDrawFlags, + int align, int textalign, int textvalign, + float borderSize, float scale, vec4_t foreColor, + vec4_t backColor, qhandle_t shader, int textStyle ); + float ( *getValue ) ( int ownerDraw ); + qboolean ( *ownerDrawVisible ) ( int flags ); + void ( *runScript )( char **p ); + void ( *getCVarString )( const char *cvar, char *buffer, int bufsize ); + float ( *getCVarValue )( const char *cvar ); + void ( *setCVar )( const char *cvar, const char *value ); + void ( *drawTextWithCursor )( float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style ); + void ( *setOverstrikeMode )( qboolean b ); + qboolean ( *getOverstrikeMode )( void ); + void ( *startLocalSound )( sfxHandle_t sfx, int channelNum ); + qboolean ( *ownerDrawHandleKey )( int ownerDraw, int key ); + int ( *feederCount )( int feederID ); + const char *( *feederItemText )( int feederID, int index, int column, qhandle_t *handle ); + qhandle_t ( *feederItemImage )( int feederID, int index ); + void ( *feederSelection )( int feederID, int index ); + int ( *feederInitialise )( int feederID ); + void ( *keynumToStringBuf )( int keynum, char *buf, int buflen ); + void ( *getBindingBuf )( int keynum, char *buf, int buflen ); + void ( *setBinding )( int keynum, const char *binding ); + void ( *executeText )( int exec_when, const char *text ); + void ( *Error )( int level, const char *error, ... ); + void ( *Print )( const char *msg, ... ); + void ( *Pause )( qboolean b ); + int ( *ownerDrawWidth )( int ownerDraw, float scale ); + const char *( *ownerDrawText )( int ownerDraw ); + sfxHandle_t ( *registerSound )( const char *name, qboolean compressed ); + void ( *startBackgroundTrack )( const char *intro, const char *loop ); + void ( *stopBackgroundTrack )( void ); + int ( *playCinematic )( const char *name, float x, float y, float w, float h ); + void ( *stopCinematic )( int handle ); + void ( *drawCinematic )( int handle, float x, float y, float w, float h ); + void ( *runCinematicFrame )( int handle ); + + float yscale; + float xscale; + float aspectScale; + int realTime; + int frameTime; + float cursorx; + float cursory; + float smallFontScale; + float bigFontScale; + qboolean debug; + + cachedAssets_t Assets; + + glconfig_t glconfig; + qhandle_t whiteShader; + qhandle_t gradientImage; + qhandle_t cursor; + float FPS; + +} +displayContextDef_t; + +const char *String_Alloc( const char *p ); +void String_Init( void ); +void String_Report( void ); +void Init_Display( displayContextDef_t *dc ); +void Display_ExpandMacros( char * buff ); +void Menu_Init( menuDef_t *menu ); +void Item_Init( itemDef_t *item ); +void Menu_PostParse( menuDef_t *menu ); +menuDef_t *Menu_GetFocused( void ); +void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ); +void Menu_HandleMouseMove( menuDef_t *menu, float x, float y ); +void Menu_ScrollFeeder( menuDef_t *menu, int feeder, qboolean down ); +qboolean Float_Parse( char **p, float *f ); +qboolean Color_Parse( char **p, vec4_t *c ); +qboolean Int_Parse( char **p, int *i ); +qboolean Rect_Parse( char **p, rectDef_t *r ); +qboolean String_Parse( char **p, const char **out ); +qboolean Script_Parse( char **p, const char **out ); +qboolean PC_Float_Parse( int handle, float *f ); +qboolean PC_Color_Parse( int handle, vec4_t *c ); +qboolean PC_Int_Parse( int handle, int *i ); +qboolean PC_Rect_Parse( int handle, rectDef_t *r ); +qboolean PC_String_Parse( int handle, const char **out ); +qboolean PC_Script_Parse( int handle, const char **out ); +int Menu_Count( void ); +void Menu_New( int handle ); +void Menu_UpdateAll( void ); +void Menu_PaintAll( void ); +menuDef_t *Menus_ActivateByName( const char *p ); +menuDef_t *Menus_ReplaceActiveByName( const char *p ); +void Menu_Reset( void ); +qboolean Menus_AnyFullScreenVisible( void ); +void Menus_Activate( menuDef_t *menu ); +qboolean Menus_ReplaceActive( menuDef_t *menu ); + +displayContextDef_t *Display_GetContext( void ); +void *Display_CaptureItem( int x, int y ); +qboolean Display_MouseMove( void *p, float x, float y ); +int Display_CursorType( int x, int y ); +qboolean Display_KeyBindPending( void ); +menuDef_t *Menus_FindByName( const char *p ); +void Menus_CloseByName( const char *p ); +void Display_HandleKey( int key, qboolean down, int x, int y ); +void LerpColor( vec4_t a, vec4_t b, vec4_t c, float t ); +void Menus_CloseAll( void ); +void Menu_Update( menuDef_t *menu ); +void Menu_Paint( menuDef_t *menu, qboolean forcePaint ); +void Menu_SetFeederSelection( menuDef_t *menu, int feeder, int index, const char *name ); +void Display_CacheAll( void ); + +typedef void ( CaptureFunc ) ( void *p ); + +void UI_InstallCaptureFunc( CaptureFunc *f, void *data, int timeout ); +void UI_RemoveCaptureFunc( void ); + +void *UI_Alloc( int size ); +void UI_InitMemory( void ); +qboolean UI_OutOfMemory( void ); + +void Controls_GetConfig( void ); +void Controls_SetConfig( qboolean restart ); +void Controls_SetDefaults( void ); + +void trap_R_SetClipRegion( const float *region ); + +//for cg_draw.c +void Item_Text_Wrapped_Paint( itemDef_t *item ); +const char *Item_Text_Wrap( const char *text, float scale, float width ); +void UI_DrawTextBlock( rectDef_t *rect, float text_x, float text_y, vec4_t color, + float scale, int textalign, int textvalign, + int textStyle, const char *text ); +void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style ); +void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, + vec4_t color, const char* text, float adjust, int limit ); +float UI_Text_Width( const char *text, float scale ); +float UI_Text_Height( const char *text, float scale ); +float UI_Text_EmWidth( float scale ); +float UI_Text_EmHeight( float scale ); +qboolean UI_Text_IsEmoticon( const char *s, qboolean *escaped, int *length, qhandle_t *h, int *width ); +void UI_EscapeEmoticons( char *dest, const char *src, int destsize ); + +int trap_Parse_AddGlobalDefine( char *define ); +int trap_Parse_LoadSource( const char *filename ); +int trap_Parse_FreeSource( int handle ); +int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ); +int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ); + +void BindingFromName( const char *cvar ); +extern char g_nameBind1[ 32 ]; +extern char g_nameBind2[ 32 ]; +#endif |