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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2009 Darklegion Development
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifndef __UI_SHARED_H
+#define __UI_SHARED_H
+
+
+#include "../qcommon/q_shared.h"
+#include "../renderer/tr_types.h"
+#include "../client/keycodes.h"
+
+#include "../../assets/ui/menudef.h"
+
+#define MAX_MENUNAME 32
+#define MAX_ITEMTEXT 64
+#define MAX_ITEMACTION 64
+#define MAX_MENUDEFFILE 4096
+#define MAX_MENUFILE 32768
+#define MAX_MENUS 256
+#define MAX_MENUITEMS 128
+#define MAX_COLOR_RANGES 10
+#define MAX_OPEN_MENUS 16
+
+#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
+#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
+#define WINDOW_VISIBLE 0x00000004 // is visible
+#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
+#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
+#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
+#define WINDOW_FADINGIN 0x00000040 // fading in
+#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
+#define WINDOW_INTRANSITION 0x00000100 // window is in transition
+#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
+#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
+#define WINDOW_LB_UPARROW 0x00000800 // mouse is over up arrow
+#define WINDOW_LB_DOWNARROW 0x00001000 // mouse is over down arrow
+#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
+#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
+#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
+#define WINDOW_ORBITING 0x00010000 // item is in orbit
+#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
+#define WINDOW_WRAPPED 0x00080000 // wrap text
+#define WINDOW_FORCED 0x00100000 // forced open
+#define WINDOW_POPUP 0x00200000 // popup
+#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
+#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
+
+
+// CGAME cursor type bits
+#define CURSOR_NONE 0x00000001
+#define CURSOR_ARROW 0x00000002
+#define CURSOR_SIZER 0x00000004
+
+#ifdef CGAME
+#define STRING_POOL_SIZE 128*1024
+#else
+#define STRING_POOL_SIZE 384*1024
+#endif
+#define MAX_STRING_HANDLES 4096
+
+#define MAX_SCRIPT_ARGS 12
+#define MAX_EDITFIELD 256
+#define ITEM_VALUE_OFFSET 8
+
+#define ART_FX_BASE "menu/art/fx_base"
+#define ART_FX_BLUE "menu/art/fx_blue"
+#define ART_FX_CYAN "menu/art/fx_cyan"
+#define ART_FX_GREEN "menu/art/fx_grn"
+#define ART_FX_RED "menu/art/fx_red"
+#define ART_FX_TEAL "menu/art/fx_teal"
+#define ART_FX_WHITE "menu/art/fx_white"
+#define ART_FX_YELLOW "menu/art/fx_yel"
+
+#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
+#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
+#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
+#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
+#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
+#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
+#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
+#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
+#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
+
+#define SCROLLBAR_ARROW_SIZE 16.0f
+#define SCROLLBAR_ARROW_WIDTH (SCROLLBAR_ARROW_SIZE*DC->aspectScale)
+#define SCROLLBAR_ARROW_HEIGHT SCROLLBAR_ARROW_SIZE
+#define SCROLLBAR_SLIDER_X(_item) (_item->window.rect.x+_item->window.rect.w- \
+ SCROLLBAR_ARROW_WIDTH-DC->aspectScale)
+#define SCROLLBAR_SLIDER_Y(_item) (SCROLLBAR_Y(_item)+SCROLLBAR_ARROW_HEIGHT)
+#define SCROLLBAR_SLIDER_HEIGHT(_item) (_item->window.rect.h-(SCROLLBAR_ARROW_HEIGHT*2.0f)-2.0f)
+#define SCROLLBAR_X(_item) (_item->window.rect.x+DC->aspectScale)
+#define SCROLLBAR_Y(_item) (_item->window.rect.y+1.0f)
+#define SCROLLBAR_W(_item) (SCROLLBAR_SLIDER_X(_item)-SCROLLBAR_X(_item))
+#define SCROLLBAR_H(_item) (_item->window.rect.h-2.0f)
+
+#define SLIDER_WIDTH (96.0f*DC->aspectScale)
+#define SLIDER_HEIGHT 16.0f
+#define SLIDER_THUMB_WIDTH (12.0f*DC->aspectScale)
+#define SLIDER_THUMB_HEIGHT 20.0f
+#define NUM_CROSSHAIRS 10
+
+typedef struct
+{
+ const char *command;
+ const char *args[MAX_SCRIPT_ARGS];
+}
+scriptDef_t;
+
+
+typedef struct
+{
+ float x; // horiz position
+ float y; // vert position
+ float w; // width
+ float h; // height;
+}
+rectDef_t;
+
+typedef rectDef_t Rectangle;
+
+// FIXME: do something to separate text vs window stuff
+
+typedef struct
+{
+ Rectangle rect; // client coord rectangle
+ int aspectBias; // direction in which to aspect compensate
+ Rectangle rectClient; // screen coord rectangle
+ const char *name; //
+ const char *group; // if it belongs to a group
+ const char *cinematicName; // cinematic name
+ int cinematic; // cinematic handle
+ int style; //
+ int border; //
+ int ownerDraw; // ownerDraw style
+ int ownerDrawFlags; // show flags for ownerdraw items
+ float borderSize; //
+ int flags; // visible, focus, mouseover, cursor
+ Rectangle rectEffects; // for various effects
+ Rectangle rectEffects2; // for various effects
+ int offsetTime; // time based value for various effects
+ int nextTime; // time next effect should cycle
+ vec4_t foreColor; // text color
+ vec4_t backColor; // border color
+ vec4_t borderColor; // border color
+ vec4_t outlineColor; // border color
+ qhandle_t background; // background asset
+}
+windowDef_t;
+
+typedef windowDef_t Window;
+
+typedef struct
+{
+ vec4_t color;
+ float low;
+ float high;
+}
+colorRangeDef_t;
+
+// FIXME: combine flags into bitfields to save space
+// FIXME: consolidate all of the common stuff in one structure for menus and items
+// THINKABOUTME: is there any compelling reason not to have items contain items
+// and do away with a menu per say.. major issue is not being able to dynamically allocate
+// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
+// the engine just allocate the pool for it based on a cvar
+// many of the vars are re-used for different item types, as such they are not always named appropriately
+// the benefits of c++ in DOOM will greatly help crap like this
+// FIXME: need to put a type ptr that points to specific type info per type
+//
+#define MAX_LB_COLUMNS 16
+
+typedef struct columnInfo_s
+{
+ int pos;
+ int width;
+ int align;
+}
+columnInfo_t;
+
+typedef struct listBoxDef_s
+{
+ int startPos;
+ int endPos;
+ int cursorPos;
+
+ float elementWidth;
+ float elementHeight;
+ int elementStyle;
+ int dropItems;
+
+ int numColumns;
+ columnInfo_t columnInfo[MAX_LB_COLUMNS];
+
+ const char *doubleClick;
+
+ qboolean notselectable;
+ qboolean noscrollbar;
+
+ qboolean resetonfeederchange;
+ int lastFeederCount;
+}
+listBoxDef_t;
+
+typedef struct cycleDef_s
+{
+ int cursorPos;
+}
+cycleDef_t;
+
+typedef struct editFieldDef_s
+{
+ float minVal; // edit field limits
+ float maxVal; //
+ float defVal; //
+ float range; //
+ int maxChars; // for edit fields
+ int maxPaintChars; // for edit fields
+ int maxFieldWidth; // for edit fields
+ int paintOffset; //
+}
+editFieldDef_t;
+
+#define MAX_MULTI_CVARS 32
+
+typedef struct multiDef_s
+{
+ const char *cvarList[MAX_MULTI_CVARS];
+ const char *cvarStr[MAX_MULTI_CVARS];
+ float cvarValue[MAX_MULTI_CVARS];
+ int count;
+ qboolean strDef;
+}
+multiDef_t;
+
+typedef struct modelDef_s
+{
+ int angle;
+ vec3_t origin;
+ float fov_x;
+ float fov_y;
+ int rotationSpeed;
+}
+modelDef_t;
+
+#define CVAR_ENABLE 0x00000001
+#define CVAR_DISABLE 0x00000002
+#define CVAR_SHOW 0x00000004
+#define CVAR_HIDE 0x00000008
+
+typedef enum
+{
+ TYPE_ANY = -1,
+ TYPE_NONE,
+ TYPE_LIST,
+ TYPE_EDIT,
+ TYPE_MULTI,
+ TYPE_COMBO,
+ TYPE_MODEL
+} itemDataType_t;
+
+typedef struct itemDef_s
+{
+ Window window; // common positional, border, style, layout info
+ Rectangle textRect; // rectangle the text ( if any ) consumes
+ int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
+ int alignment; // left center right
+ int textalignment; // ( optional ) alignment for text within rect based on text width
+ int textvalignment; // ( optional ) alignment for text within rect based on text width
+ float textalignx; // ( optional ) text alignment x coord
+ float textaligny; // ( optional ) text alignment x coord
+ float textscale; // scale percentage from 72pts
+ int textStyle; // ( optional ) style, normal and shadowed are it for now
+ const char *text; // display text
+ void *parent; // menu owner
+ qhandle_t asset; // handle to asset
+ const char *mouseEnterText; // mouse enter script
+ const char *mouseExitText; // mouse exit script
+ const char *mouseEnter; // mouse enter script
+ const char *mouseExit; // mouse exit script
+ const char *action; // select script
+ const char *onFocus; // select script
+ const char *leaveFocus; // select script
+ const char *onTextEntry; // called when text entered
+ const char *onCharEntry; // called when text entered
+ const char *cvar; // associated cvar
+ const char *cvarTest; // associated cvar for enable actions
+ const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
+ int cvarFlags; // what type of action to take on cvarenables
+ sfxHandle_t focusSound;
+ int numColors; // number of color ranges
+ colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
+ int feederID; // where to get data for this item
+ int cursorPos; // cursor position in characters
+ union
+ {
+ void *data;
+ listBoxDef_t *list;
+ editFieldDef_t *edit;
+ multiDef_t *multi;
+ cycleDef_t *cycle;
+ modelDef_t *model;
+ } typeData; // type specific data pointers
+}
+itemDef_t;
+
+typedef struct
+{
+ Window window;
+ const char *font; // font
+ qboolean fullScreen; // covers entire screen
+ int itemCount; // number of items;
+ int fontIndex; //
+ int cursorItem; // which item as the cursor
+ int fadeCycle; //
+ float fadeClamp; //
+ float fadeAmount; //
+ const char *onOpen; // run when the menu is first opened
+ const char *onClose; // run when the menu is closed
+ const char *onESC; // run when the menu is closed
+ const char *soundName; // background loop sound for menu
+
+ vec4_t focusColor; // focus color for items
+ vec4_t disableColor; // focus color for items
+ itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
+}
+menuDef_t;
+
+typedef struct
+{
+ const char *fontStr;
+ const char *cursorStr;
+ const char *gradientStr;
+ fontInfo_t textFont;
+ fontInfo_t smallFont;
+ fontInfo_t bigFont;
+ qhandle_t cursor;
+ qhandle_t gradientBar;
+ qhandle_t scrollBarArrowUp;
+ qhandle_t scrollBarArrowDown;
+ qhandle_t scrollBarArrowLeft;
+ qhandle_t scrollBarArrowRight;
+ qhandle_t scrollBar;
+ qhandle_t scrollBarThumb;
+ qhandle_t buttonMiddle;
+ qhandle_t buttonInside;
+ qhandle_t solidBox;
+ qhandle_t sliderBar;
+ qhandle_t sliderThumb;
+ sfxHandle_t menuEnterSound;
+ sfxHandle_t menuExitSound;
+ sfxHandle_t menuBuzzSound;
+ sfxHandle_t itemFocusSound;
+ float fadeClamp;
+ int fadeCycle;
+ float fadeAmount;
+ float shadowX;
+ float shadowY;
+ vec4_t shadowColor;
+ float shadowFadeClamp;
+ qboolean fontRegistered;
+ emoticon_t emoticons[ MAX_EMOTICONS ];
+ int emoticonCount;
+}
+cachedAssets_t;
+
+typedef struct
+{
+ const char *name;
+ void ( *handler ) ( itemDef_t *item, char** args );
+}
+commandDef_t;
+
+typedef struct
+{
+ qhandle_t ( *registerShaderNoMip ) ( const char *p );
+ void ( *setColor ) ( const vec4_t v );
+ void ( *drawHandlePic ) ( float x, float y, float w, float h, qhandle_t asset );
+ void ( *drawStretchPic ) ( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
+ qhandle_t ( *registerModel ) ( const char *p );
+ void ( *modelBounds ) ( qhandle_t model, vec3_t min, vec3_t max );
+ void ( *fillRect ) ( float x, float y, float w, float h, const vec4_t color );
+ void ( *drawRect ) ( float x, float y, float w, float h, float size, const vec4_t color );
+ void ( *drawSides ) ( float x, float y, float w, float h, float size );
+ void ( *drawTopBottom ) ( float x, float y, float w, float h, float size );
+ void ( *clearScene ) ( void );
+ void ( *addRefEntityToScene ) ( const refEntity_t *re );
+ void ( *renderScene ) ( const refdef_t *fd );
+ void ( *registerFont ) ( const char *pFontname, int pointSize, fontInfo_t *font );
+ void ( *ownerDrawItem ) ( float x, float y, float w, float h, float text_x,
+ float text_y, int ownerDraw, int ownerDrawFlags,
+ int align, int textalign, int textvalign,
+ float borderSize, float scale, vec4_t foreColor,
+ vec4_t backColor, qhandle_t shader, int textStyle );
+ float ( *getValue ) ( int ownerDraw );
+ qboolean ( *ownerDrawVisible ) ( int flags );
+ void ( *runScript )( char **p );
+ void ( *getCVarString )( const char *cvar, char *buffer, int bufsize );
+ float ( *getCVarValue )( const char *cvar );
+ void ( *setCVar )( const char *cvar, const char *value );
+ void ( *drawTextWithCursor )( float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style );
+ void ( *setOverstrikeMode )( qboolean b );
+ qboolean ( *getOverstrikeMode )( void );
+ void ( *startLocalSound )( sfxHandle_t sfx, int channelNum );
+ qboolean ( *ownerDrawHandleKey )( int ownerDraw, int key );
+ int ( *feederCount )( int feederID );
+ const char *( *feederItemText )( int feederID, int index, int column, qhandle_t *handle );
+ qhandle_t ( *feederItemImage )( int feederID, int index );
+ void ( *feederSelection )( int feederID, int index );
+ int ( *feederInitialise )( int feederID );
+ void ( *keynumToStringBuf )( int keynum, char *buf, int buflen );
+ void ( *getBindingBuf )( int keynum, char *buf, int buflen );
+ void ( *setBinding )( int keynum, const char *binding );
+ void ( *executeText )( int exec_when, const char *text );
+ void ( *Error )( int level, const char *error, ... );
+ void ( *Print )( const char *msg, ... );
+ void ( *Pause )( qboolean b );
+ int ( *ownerDrawWidth )( int ownerDraw, float scale );
+ const char *( *ownerDrawText )( int ownerDraw );
+ sfxHandle_t ( *registerSound )( const char *name, qboolean compressed );
+ void ( *startBackgroundTrack )( const char *intro, const char *loop );
+ void ( *stopBackgroundTrack )( void );
+ int ( *playCinematic )( const char *name, float x, float y, float w, float h );
+ void ( *stopCinematic )( int handle );
+ void ( *drawCinematic )( int handle, float x, float y, float w, float h );
+ void ( *runCinematicFrame )( int handle );
+
+ float yscale;
+ float xscale;
+ float aspectScale;
+ int realTime;
+ int frameTime;
+ float cursorx;
+ float cursory;
+ float smallFontScale;
+ float bigFontScale;
+ qboolean debug;
+
+ cachedAssets_t Assets;
+
+ glconfig_t glconfig;
+ qhandle_t whiteShader;
+ qhandle_t gradientImage;
+ qhandle_t cursor;
+ float FPS;
+
+}
+displayContextDef_t;
+
+const char *String_Alloc( const char *p );
+void String_Init( void );
+void String_Report( void );
+void Init_Display( displayContextDef_t *dc );
+void Display_ExpandMacros( char * buff );
+void Menu_Init( menuDef_t *menu );
+void Item_Init( itemDef_t *item );
+void Menu_PostParse( menuDef_t *menu );
+menuDef_t *Menu_GetFocused( void );
+void Menu_HandleKey( menuDef_t *menu, int key, qboolean down );
+void Menu_HandleMouseMove( menuDef_t *menu, float x, float y );
+void Menu_ScrollFeeder( menuDef_t *menu, int feeder, qboolean down );
+qboolean Float_Parse( char **p, float *f );
+qboolean Color_Parse( char **p, vec4_t *c );
+qboolean Int_Parse( char **p, int *i );
+qboolean Rect_Parse( char **p, rectDef_t *r );
+qboolean String_Parse( char **p, const char **out );
+qboolean Script_Parse( char **p, const char **out );
+qboolean PC_Float_Parse( int handle, float *f );
+qboolean PC_Color_Parse( int handle, vec4_t *c );
+qboolean PC_Int_Parse( int handle, int *i );
+qboolean PC_Rect_Parse( int handle, rectDef_t *r );
+qboolean PC_String_Parse( int handle, const char **out );
+qboolean PC_Script_Parse( int handle, const char **out );
+int Menu_Count( void );
+void Menu_New( int handle );
+void Menu_UpdateAll( void );
+void Menu_PaintAll( void );
+menuDef_t *Menus_ActivateByName( const char *p );
+menuDef_t *Menus_ReplaceActiveByName( const char *p );
+void Menu_Reset( void );
+qboolean Menus_AnyFullScreenVisible( void );
+void Menus_Activate( menuDef_t *menu );
+qboolean Menus_ReplaceActive( menuDef_t *menu );
+
+displayContextDef_t *Display_GetContext( void );
+void *Display_CaptureItem( int x, int y );
+qboolean Display_MouseMove( void *p, float x, float y );
+int Display_CursorType( int x, int y );
+qboolean Display_KeyBindPending( void );
+menuDef_t *Menus_FindByName( const char *p );
+void Menus_CloseByName( const char *p );
+void Display_HandleKey( int key, qboolean down, int x, int y );
+void LerpColor( vec4_t a, vec4_t b, vec4_t c, float t );
+void Menus_CloseAll( void );
+void Menu_Update( menuDef_t *menu );
+void Menu_Paint( menuDef_t *menu, qboolean forcePaint );
+void Menu_SetFeederSelection( menuDef_t *menu, int feeder, int index, const char *name );
+void Display_CacheAll( void );
+
+typedef void ( CaptureFunc ) ( void *p );
+
+void UI_InstallCaptureFunc( CaptureFunc *f, void *data, int timeout );
+void UI_RemoveCaptureFunc( void );
+
+void *UI_Alloc( int size );
+void UI_InitMemory( void );
+qboolean UI_OutOfMemory( void );
+
+void Controls_GetConfig( void );
+void Controls_SetConfig( qboolean restart );
+void Controls_SetDefaults( void );
+
+void trap_R_SetClipRegion( const float *region );
+
+//for cg_draw.c
+void Item_Text_Wrapped_Paint( itemDef_t *item );
+const char *Item_Text_Wrap( const char *text, float scale, float width );
+void UI_DrawTextBlock( rectDef_t *rect, float text_x, float text_y, vec4_t color,
+ float scale, int textalign, int textvalign,
+ int textStyle, const char *text );
+void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
+void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale,
+ vec4_t color, const char* text, float adjust, int limit );
+float UI_Text_Width( const char *text, float scale );
+float UI_Text_Height( const char *text, float scale );
+float UI_Text_EmWidth( float scale );
+float UI_Text_EmHeight( float scale );
+qboolean UI_Text_IsEmoticon( const char *s, qboolean *escaped, int *length, qhandle_t *h, int *width );
+void UI_EscapeEmoticons( char *dest, const char *src, int destsize );
+
+int trap_Parse_AddGlobalDefine( char *define );
+int trap_Parse_LoadSource( const char *filename );
+int trap_Parse_FreeSource( int handle );
+int trap_Parse_ReadToken( int handle, pc_token_t *pc_token );
+int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line );
+
+void BindingFromName( const char *cvar );
+extern char g_nameBind1[ 32 ];
+extern char g_nameBind2[ 32 ];
+#endif