diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/g_buildable.c | 4 | ||||
| -rw-r--r-- | src/game/g_combat.c | 6 | 
2 files changed, 7 insertions, 3 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 7247d9a..dbe1f1d 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1505,7 +1505,9 @@ void AAcidTube_Think( gentity_t *self )        if (enemy->client && enemy->client->notrackEndTime >= level.time)        	continue; -      if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) +      if( ( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || +          ( enemy->s.eType == ET_BUILDABLE && +            BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) )        {          // start the attack animation          if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 4685439..b0e33e4 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1571,8 +1571,10 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dama      points = damage * ( 1.0 - dist / radius ); -    if( CanDamage( ent, origin ) && ent->client && -        ent->client->ps.stats[ STAT_TEAM ] != team ) +    if( CanDamage( ent, origin ) && +        ( ( ent->client && ent->client->ps.stats[ STAT_TEAM ] != team ) || +          ( ent->s.eType == ET_BUILDABLE && +            BG_Buildable( ent->s.modelindex )->team != team ) ) )      {        VectorSubtract( ent->r.currentOrigin, origin, dir );        // push the center of mass higher than the origin so players  | 
