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-rw-r--r--src/game/g_weapon.c31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 2ea5e85..aae97f9 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1274,7 +1274,12 @@ static void G_FindZapChainTargets( zap_t *zap )
if( ( ( enemy->client &&
enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
( enemy->s.eType == ET_BUILDABLE &&
- BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ) &&
+ BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ||
+ ( enemy->s.eType == ET_MISSILE &&
+ enemy->s.weapon == WP_MINE ) ||
+ ( enemy->client &&
+ enemy->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ enemy->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL2_UPG ) ) &&
enemy->health > 0 && // only chain to living targets
distance <= LEVEL2_AREAZAP_CHAIN_RANGE )
{
@@ -1341,20 +1346,22 @@ static void G_CreateNewZap( gentity_t *creator, gentity_t *target )
// the zap chains only through living entities
if( target->health > 0 )
{
- G_Damage( target, creator, creator, forward,
- target->s.origin, LEVEL2_AREAZAP_DMG,
- DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE,
- MOD_LEVEL2_ZAP );
+ if (target->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS)
+ G_Damage( target, creator, creator, forward,
+ target->s.origin, LEVEL2_AREAZAP_DMG,
+ DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE,
+ MOD_LEVEL2_ZAP );
G_FindZapChainTargets( zap );
for( i = 1; i < zap->numTargets; i++ )
{
- G_Damage( zap->targets[ i ], target, zap->creator, forward, target->s.origin,
- LEVEL2_AREAZAP_DMG * ( 1 - pow( (zap->distances[ i ] /
+ if (zap->targets[ i ]->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS)
+ G_Damage( zap->targets[ i ], target, zap->creator, forward, target->s.origin,
+ LEVEL2_AREAZAP_DMG * ( 1 - pow( (zap->distances[ i ] /
LEVEL2_AREAZAP_CHAIN_RANGE ), LEVEL2_AREAZAP_CHAIN_FALLOFF ) ) + 1,
- DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE,
- MOD_LEVEL2_ZAP );
+ DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE,
+ MOD_LEVEL2_ZAP );
}
}
@@ -1457,7 +1464,11 @@ void areaZapFire( gentity_t *ent )
if( ( traceEnt->client && traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
( traceEnt->s.eType == ET_BUILDABLE &&
- BG_Buildable( traceEnt->s.modelindex )->team == TEAM_HUMANS ) )
+ BG_Buildable( traceEnt->s.modelindex )->team == TEAM_HUMANS ) ||
+ ( traceEnt->s.eType == ET_MISSILE &&
+ traceEnt->s.weapon == WP_MINE ) ||
+ ( traceEnt->client && traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ traceEnt->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL2_UPG ) )
{
G_CreateNewZap( ent, traceEnt );
}