Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-26 | Changed next layout selection to use the existing g_layouts variable. | Mikko Tiusanen | |
2014-08-20 | Merge branch 'master' of https://github.com/mtiusane/new-edge | Mikko Tiusanen | |
2014-08-20 | Merge pull request #8 from ppetr/headshot | mtiusane | |
The head-shot mod: headshots on humans splash blood around | |||
2014-08-19 | Added layout selection support to nextmap vote. | Mikko Tiusanen | |
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-08-16 | Added goon water pounce fix. | Mikko Tiusanen | |
2014-08-16 | Merge pull request #7 from ppetr/medkit | mtiusane | |
Add the ability for humans to heal their team members | |||
2014-08-16 | Merge pull request #6 from Mors-Quaedam/patch-2 | mtiusane | |
Fix more colour issues | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-02 | Fixed the drawing order of alien, human stages in spectator view. | Mikko Tiusanen | |
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got. | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-29 | Automatic level change at half-way to sd no longer kicks in when sd is disabled. | Mikko Tiusanen | |
2014-07-26 | Kill rewards towards stages are now scaled by the correct multiplier. | Mikko Tiusanen | |
Fixed a bug in applying instant rewards towards stages that caused instant s3. | |||
2014-07-25 | Added lasgun portable shield secondary fire functionality. | Mikko Tiusanen | |
2014-07-22 | Added basic portable force field implementation as lasgun secondary fire. | Mikko Tiusanen | |
2014-07-20 | Instant reward credits now count towards stage advance. | Mikko Tiusanen | |
2014-07-19 | Force field no longer activates on humans. | Mikko Tiusanen | |
2014-07-19 | Removed fall damage from grangers. | Mikko Tiusanen | |
2014-07-19 | Updated the descriptions of several alien classes. | Mikko Tiusanen | |
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-07-19 | Fixed swimming up/down for aliens. | Mikko Tiusanen | |
2014-07-19 | Activated force fields now also push back humans inside their radius. | Mikko Tiusanen | |
2014-07-06 | Fix more colour issues | Mors-Quaedam | |
2014-07-06 | Added basic server side timer functionality. | Mikko Tiusanen | |
2014-07-06 | Fixed the player count checking for allowing spawn with g_teamForceBalance = 2. | Mikko Tiusanen | |
2014-07-06 | Fixed auto g_teamForceBalance = 2 handling. | Mikko Tiusanen | |
Fixed colors in certain commands. Correct message now displayed in slap. | |||
2014-07-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge | Mikko Tiusanen | |
2014-07-06 | Merge pull request #4 from Mors-Quaedam/patch-1 | mtiusane | |
Chat prints again (fixed issues from previous merge) | |||
2014-07-06 | Chat prints again | Mors-Quaedam | |
I think this is gonna be the final one, but don't hold your hopes high. | |||
2014-07-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge | Mikko Tiusanen | |
2014-07-06 | Merge pull request #2 from Mors-Quaedam/patch-1 | mtiusane | |
Standardise chat prints | |||
2014-07-06 | Standardise chat prints | Mors-Quaedam | |
I did some find+replace on these too... hopefully they're done properly :D | |||
2014-07-06 | Extra players now kept in spawn queue instead of auto-balance if ↵ | Mikko Tiusanen | |
g_teamForceBalance is set to 2. Automatic team balancing now honors locked teams and g_teamForceBalance setting. | |||
2014-07-06 | Updated the descriptions of some alien classes. | Mikko Tiusanen | |
2014-07-06 | Medipad now deals out medikit even when there's no need to activate for healing. | Mikko Tiusanen | |
2014-07-04 | Smoke grenade is now disabled. | Mikko Tiusanen | |
Medikit is no longer purchasable from armoury (uses gpp behaviour). | |||
2014-07-04 | Adv. marauder zap now explodes mines and chains through other adv. marauders. | Mikko Tiusanen | |
2014-07-03 | Incognito admins are now listed as having player level 2. | Mikko Tiusanen | |
Added broadcast command and support for colors and formatting in cpa. | |||
2014-06-12 | No more automatic team balance when humans don't have powered armouries left. | Mikko Tiusanen | |
2014-06-12 | Force fields are now cheaper and faster to build but less efficient vs rants. | Mikko Tiusanen | |
2014-06-08 | Automatic map switch now based on number of human/alien players only. | Mikko Tiusanen | |
2014-06-08 | Empty server now switches level half way to sd. | Mikko Tiusanen | |
2014-06-08 | Automatically switch level at start of sd when no clients connected. | Mikko Tiusanen | |
2014-06-03 | Cleaned up some of the code related to previous changes. | Mikko Tiusanen | |
Commented out increment line that caused cvar change messages on building death. | |||
2014-06-02 | Tyrant flame splash no longer poisons targets. | Mikko Tiusanen | |
2014-06-02 | Disabled adv mara wallwalk and barbs. | Mikko Tiusanen | |
Commented out extra print score scaling debug messages. | |||
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-26 | Modified hummel damage values. | Mikko Tiusanen | |
Hummel prickles no longer spread poison. | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |