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2014-10-18Fix the message about upcoming Weak Sudden DeathPetr Pudlak
The number of seconds was calculated wrongly.
2014-10-18Add a command for starting Weak Sudden DeathPetr Pudlak
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-10-18The old team is no longer stored as part of persistent data when leaving team.Mikko Tiusanen
2014-10-16Fixed the cvar set issue after client disconnect.Mikko Tiusanen
Added support for setting player score through score_info.
2014-10-16Changed score_info to use namelog, new option for score penalty on early quit.Mikko Tiusanen
2014-10-16Revert "Disabled snapvector functionality."Mikko Tiusanen
This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b.
2014-10-15Added automatic levels functionality based on total score earned of each player.Mikko Tiusanen
2014-10-09Added spawn [buildingname] admin command.Mikko Tiusanen
2014-09-24Added support for forcing random teams when joining the game.Mikko Tiusanen
2014-09-20Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2014-09-20Merge pull request #11 from ppetr/negative-bps-1mtiusane
Negative BPs
2014-09-20Account for build points in the queuesPetr Pudlak
So that buildings don't die when there is enough BPs, but still stuck in the queue.
2014-09-20Scan if a team has a negative number of build pointsPetr Pudlak
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0.
2014-09-20Add a separate mode of death for no-BP building suicidesPetr Pudlak
2014-09-20Show negative build points even after sudden deathPetr Pudlak
While it's not possible to build after SD, it's possible that buildings die due to too little BPs.
2014-09-20Add a helper function for suiciding buildablesPetr Pudlak
Removes duplicate code when suiciding alien and human structures.
2014-09-20Added the yesdoge,yesno emoticons.Mikko Tiusanen
2014-09-10Added newline at end of inactivity log message.Mikko Tiusanen
2014-09-07Merge branch 'master' of https://github.com/mtiusane/new-edgeMikko Tiusanen
2014-09-07Disabled snapvector functionality.Mikko Tiusanen
2014-09-07Merge pull request #9 from ppetr/travismtiusane
Add Travis configuration file
2014-09-06Add Travis configuration filePetr Pudlak
2014-09-02Hummel can now stop mid-air by using the walk key.Mikko Tiusanen
2014-08-28Added missing blood texture for head bite effect.Mikko Tiusanen
2014-08-26Changed next layout selection to use the existing g_layouts variable.Mikko Tiusanen
2014-08-20Merge branch 'master' of https://github.com/mtiusane/new-edgeMikko Tiusanen
2014-08-20Merge pull request #8 from ppetr/headshotmtiusane
The head-shot mod: headshots on humans splash blood around
2014-08-19Added layout selection support to nextmap vote.Mikko Tiusanen
2014-08-19The head-shot mod: headshots on humans splash blood aroundPetr Pudlak
.. using the particle system. Blood drops splat on impact.
2014-08-19Added support for selecting layout with map vote.Mikko Tiusanen
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected.
2014-08-16Added goon water pounce fix.Mikko Tiusanen
2014-08-16Merge pull request #7 from ppetr/medkitmtiusane
Add the ability for humans to heal their team members
2014-08-16Merge pull request #6 from Mors-Quaedam/patch-2mtiusane
Fix more colour issues
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-02Fixed the drawing order of alien, human stages in spectator view.Mikko Tiusanen
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got.
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-29Automatic level change at half-way to sd no longer kicks in when sd is disabled.Mikko Tiusanen
2014-07-26Kill rewards towards stages are now scaled by the correct multiplier.Mikko Tiusanen
Fixed a bug in applying instant rewards towards stages that caused instant s3.
2014-07-25Added lasgun portable shield secondary fire functionality.Mikko Tiusanen
2014-07-22Added basic portable force field implementation as lasgun secondary fire.Mikko Tiusanen
2014-07-20Instant reward credits now count towards stage advance.Mikko Tiusanen
2014-07-19Force field no longer activates on humans.Mikko Tiusanen
2014-07-19Removed fall damage from grangers.Mikko Tiusanen
2014-07-19Updated the descriptions of several alien classes.Mikko Tiusanen
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-07-19Fixed swimming up/down for aliens.Mikko Tiusanen
2014-07-19Activated force fields now also push back humans inside their radius.Mikko Tiusanen
2014-07-06Fix more colour issuesMors-Quaedam
2014-07-06Added basic server side timer functionality.Mikko Tiusanen