Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-21 | Use MODs instead of CSWs in logs. | enneract | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-14 | Add view quake to more events. | enneract | |
2014-12-13 | Lightning Gun assets. | enneract | |
2014-11-23 | Remove Smoke Grenade. | enneract | |
2014-11-19 | Implement the Rocket Launcher. | enneract | |
2014-11-19 | Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot. | enneract | |
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |