| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
| .. using the particle system. Blood drops splat on impact. | |||
| 2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
| The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
| 2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
| 2014-05-04 | Initial import. | Mikko Tiusanen | |
