Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-31 | Implement damage totals display. | Paweł Redman | |
2015-05-27 | Remove /ignore. | Paweł Redman | |
2015-04-12 | Add a delay to Rocket Launcher shots. | Paweł Redman | |
2015-04-12 | Make force fields apply forces smoothly and continuously. | Paweł Redman | |
2015-04-11 | Revert the removal of stamina and sprinting. | Paweł Redman | |
2015-04-08 | Revert human physics to vq3. | Paweł Redman | |
2015-04-07 | Rename damage blobs to damage indicators. | Paweł Redman | |
2015-04-04 | Merge branch 'damage-feedback' | Paweł Redman | |
2015-04-04 | Initial implementation of hit sounds. | Paweł Redman | |
2015-04-04 | Merge branch 'damage-feedback' | Paweł Redman | |
2015-04-04 | Fix blob origin not being set for hitscan weapons. | Paweł Redman | |
2015-04-04 | Improve numbers_alt, make health bars' colors change depending on the ↵ | Paweł Redman | |
health, make health bars not appear on entities with 100% health. | |||
2015-04-04 | Fix the vote start sound being played every frame for a second. | Paweł Redman | |
2015-04-03 | Removed 3rd fire from rant and removed the drawing of rant flamer ammo. | Mikko Tiusanen | |
2015-04-03 | Do not display health bars on cloaked players. | Paweł Redman | |
2015-04-03 | Make health bars invisible if build stats are visible. | Paweł Redman | |
2015-04-03 | Make health bars customizable with cvars. | Paweł Redman | |
2015-04-03 | Initial implementation of health bars. | Paweł Redman | |
2015-04-03 | Make damage blobs easier to read for Aliens. Fix a bug in zapping code. | Paweł Redman | |
2015-04-03 | Fix damage blobs appearing in wrong places or not appearing at all. | Paweł Redman | |
2015-04-03 | Implement damage blobs. | Paweł Redman | |
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2014-12-21 | Add a missing MOD_LEVEL4_FLAMES death message. | enneract | |
2014-12-21 | Use MODs instead of CSWs in logs. | enneract | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-14 | Merge branch 'newguns' | enneract | |
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c | |||
2014-12-14 | Limit view quake's mangitude. | enneract | |
2014-12-14 | Add view quake to more events. | enneract | |
2014-12-13 | View quake, improved Rocket Launcher assets. | enneract | |
(FIXME: Rocket explosion doesn't fade out) | |||
2014-12-13 | Lightning Gun assets. | enneract | |
2014-12-12 | Improve BP bars' formula. | enneract | |
2014-12-12 | Flash BP display when MOD_NOBP kills a building. | enneract | |
2014-12-07 | Further improve on-HUD BP display. | enneract | |
2014-12-07 | Remove emoticons from Stage display. | enneract | |
2014-12-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud | enneract | |
2014-12-06 | Add total BP counters to HUD. | enneract | |
2014-11-24 | Implement the Lightning Gun. | enneract | |
2014-11-23 | Remove Smoke Grenade. | enneract | |
2014-11-22 | Revert removal of Lucifer Cannon's charge meter. | enneract | |
2014-11-19 | Implement the Rocket Launcher. | enneract | |
2014-11-19 | Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot. | enneract | |
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-02 | Fixed the drawing order of alien, human stages in spectator view. | Mikko Tiusanen | |
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got. | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-15 | Mines no longer trigger on anything <= adv. basilisk. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |