Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-07 | Rename damage blobs to damage indicators. | Paweł Redman | |
2015-04-04 | Initial implementation of hit sounds. | Paweł Redman | |
2015-04-03 | Implement damage blobs. | Paweł Redman | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-14 | Merge branch 'newguns' | enneract | |
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c | |||
2014-12-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud | enneract | |
2014-12-06 | Add total BP counters to HUD. | enneract | |
2014-11-24 | Implement the Lightning Gun. | enneract | |
2014-11-23 | Remove Smoke Grenade. | enneract | |
2014-11-22 | Keep modNames and meansOfDeath_t enum synced. | enneract | |
2014-11-19 | Implement the Rocket Launcher. | enneract | |
2014-11-19 | Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot. | enneract | |
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-09-20 | Add a separate mode of death for no-BP building suicides | Petr Pudlak | |
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |