Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-06-02 | Disabled adv mara wallwalk and barbs. | Mikko Tiusanen | |
Commented out extra print score scaling debug messages. | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-15 | More hummel air pounce fixes. Changed hummel stats. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |