Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-29 | Initial implementation of new grenades. | Paweł Redman | |
2015-06-28 | Remove all code and assets related to Mine, Smoke and Flames. | Paweł Redman | |
2015-06-26 | More Wraith changes. | Paweł Redman | |
2015-06-26 | More bug fixes for Wraith. | Paweł Redman | |
2015-06-26 | Initial implementation of Wraith. | Paweł Redman | |
2015-06-22 | Remove poison. | Paweł Redman | |
2015-06-22 | Remove Cloak. | Paweł Redman | |
2015-06-22 | Remove Trapper. | Paweł Redman | |
2015-06-22 | Remove Basilisk and Advanced Basilisk. | Paweł Redman | |
2015-06-22 | Remove Advanced Dretch. | Paweł Redman | |
2015-05-31 | Minor gameplay fixes. | Mikko Tiusanen | |
Hummel can no longer fly if there's no overmind around. Human radar update rate back to 1Hz. Evolving from basi to adv basi retains the reload timer. | |||
2015-04-12 | Make force fields apply forces smoothly and continuously. | Paweł Redman | |
2015-04-11 | Revert the removal of stamina and sprinting. | Paweł Redman | |
2015-04-08 | Revert human physics to vq3. | Paweł Redman | |
2015-04-07 | Rename damage blobs to damage indicators. | Paweł Redman | |
2015-04-04 | Fix a bug in G_SendPublicServerCommand. | Paweł Redman | |
2015-04-04 | Let spectators see damage blobs of the spectated player. | Paweł Redman | |
2015-04-03 | Initial implementation of health bars. | Paweł Redman | |
2015-04-03 | Implement damage blobs. | Paweł Redman | |
2015-02-14 | Various gameplay balance changes and minor bug fixes, code organization. | Mikko Tiusanen | |
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit. | |||
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2015-01-20 | Fixed use of uninitialized variable in adv.dretch infection spread check. | Mikko Tiusanen | |
2014-11-23 | Remove Smoke Grenade. | enneract | |
2014-11-19 | Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot. | enneract | |
2014-09-10 | Added newline at end of inactivity log message. | Mikko Tiusanen | |
2014-09-02 | Hummel can now stop mid-air by using the walk key. | Mikko Tiusanen | |
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-06-02 | Disabled adv mara wallwalk and barbs. | Mikko Tiusanen | |
Commented out extra print score scaling debug messages. | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-15 | More hummel air pounce fixes. Changed hummel stats. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |