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New EDGE Tremulous Modification
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g_combat.c
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Author
2015-04-04
Fix blob origin not being set for hitscan weapons.
Paweł Redman
2015-04-03
Fix radius damage missing targets randomly.
Paweł Redman
2015-04-03
Fix a bug in G_Damage.
Paweł Redman
2015-04-03
Make damage blobs show the actual damage dealt.
Paweł Redman
2015-04-03
Fix damage blobs appearing in wrong places or not appearing at all.
Paweł Redman
2015-04-03
Implement damage blobs.
Paweł Redman
2015-03-24
Fixed issues with credit gain scaling and changed the scaling to be non linear.
Mikko Tiusanen
2015-02-21
Enable credit/evo gain from killing buildables.
Mikko Tiusanen
2015-02-20
Let acid tubes damage human structures
Petr Pudlak
2015-02-15
Added support for score based credit gain scaling.
Mikko Tiusanen
2015-02-08
Fix a segfault in G_CalculateCombatRanks.
Paweł Redman
2015-01-29
Fixed null pointer accesses that caused the game to crash.
Tremulous Test Server
2015-01-25
Fixed compiler warnings in all game, cgame sources.
Mikko Tiusanen
2015-01-08
Fix various linking errors and segfaults.
enneract
2014-12-21
Fix a bug in G_CalculateCombatRanks.
enneract
2014-12-21
Simplify in-game combat statistics.
enneract
2014-12-21
Use MODs instead of CSWs in logs.
enneract
2014-12-20
Add logging of weapon settings at game init.
enneract
2014-12-20
Improve the output of /stats.
enneract
2014-12-20
Implement percentile ranking of combat stats..
enneract
2014-12-20
Track self damage in combat statistics.
enneract
2014-12-19
Implement combat statistics.
enneract
2014-11-22
Keep modNames and meansOfDeath_t enum synced.
enneract
2014-11-22
Sync modNames with meansOfDeath_t enum.
enneract
2014-11-19
Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.
enneract
2014-10-15
Added automatic levels functionality based on total score earned of each player.
Mikko Tiusanen
2014-09-20
Add a separate mode of death for no-BP building suicides
Petr Pudlak
2014-08-19
The head-shot mod: headshots on humans splash blood around
Petr Pudlak
2014-07-26
Kill rewards towards stages are now scaled by the correct multiplier.
Mikko Tiusanen
2014-07-22
Added basic portable force field implementation as lasgun secondary fire.
Mikko Tiusanen
2014-07-20
Instant reward credits now count towards stage advance.
Mikko Tiusanen
2014-06-03
Cleaned up some of the code related to previous changes.
Mikko Tiusanen
2014-06-02
Tyrant flame splash no longer poisons targets.
Mikko Tiusanen
2014-06-02
Disabled adv mara wallwalk and barbs.
Mikko Tiusanen
2014-06-02
Added credit gain scaling based on player and team kill count differences.
Mikko Tiusanen
2014-05-26
Modified hummel damage values.
Mikko Tiusanen
2014-05-19
Re-worked hummel to a playable class with low hp and relatively high damage.
Mikko Tiusanen
2014-05-15
Hummel pounce no longer stays charged or damages teammates after using it.
Mikko Tiusanen
2014-05-04
Initial import.
Mikko Tiusanen