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path: root/src/game/g_local.h
AgeCommit message (Collapse)Author
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-07-06Added basic server side timer functionality.Mikko Tiusanen
2014-07-06Fixed auto g_teamForceBalance = 2 handling.Mikko Tiusanen
Fixed colors in certain commands. Correct message now displayed in slap.
2014-06-12No more automatic team balance when humans don't have powered armouries left.Mikko Tiusanen
2014-06-02Added credit gain scaling based on player and team kill count differences.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen