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path: root/src/game/g_local.h
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2015-07-05Changed the way reward scaling works and reintroduced team,player reward ↵Tremulous Test Server
factors.
2015-06-29Initial implementation of new grenades.Paweł Redman
2015-06-28Remove all code and assets related to Mine, Smoke and Flames.Paweł Redman
2015-06-26Initial implementation of Wraith.Paweł Redman
2015-06-22Remove poison.Paweł Redman
2015-06-22Remove Cloak.Paweł Redman
2015-06-22Remove Trapper.Paweł Redman
2015-06-22Remove Basilisk and Advanced Basilisk.Paweł Redman
2015-05-27Remove /ignore.Paweł Redman
2015-04-12Add a missing cvar to g_local.h.Paweł Redman
2015-04-07Initial implementation of build point deletion.Paweł Redman
2015-04-07Rename damage blobs to damage indicators.Paweł Redman
2015-04-03Implement damage blobs.Paweł Redman
2015-03-24Fixed issues with credit gain scaling and changed the scaling to be non linear.Mikko Tiusanen
2015-02-21Enable credit/evo gain from killing buildables.Mikko Tiusanen
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge.
2015-02-15Added support for score based credit gain scaling.Mikko Tiusanen
Removed support for kill based credit gain scaling.
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2014-12-21Simplify in-game combat statistics.enneract
2014-12-21Use MODs instead of CSWs in logs.enneract
2014-12-20Add logging of weapon settings at game init.enneract
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
2014-12-20Improve the output of /stats.enneract
2014-12-20Implement percentile ranking of combat stats..enneract
2014-12-20Track self damage in combat statistics.enneract
2014-12-19Implement combat statistics.enneract
2014-12-16Make Lightning Gun's damage depend on precision.enneract
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected.
2014-12-12Flash BP display when MOD_NOBP kills a building.enneract
2014-12-02Added support for configuring refinery/colony effects on own and enemy ↵Mikko Tiusanen
team's bp pool.
2014-10-19Dretches can damage turrets and buildings. Amount of damage compared to base ↵Mikko Tiusanen
damage is controlled by cvars.
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-10-18The old team is no longer stored as part of persistent data when leaving team.Mikko Tiusanen
2014-10-15Added automatic levels functionality based on total score earned of each player.Mikko Tiusanen
2014-10-09Added spawn [buildingname] admin command.Mikko Tiusanen
2014-09-24Added support for forcing random teams when joining the game.Mikko Tiusanen
2014-09-20Scan if a team has a negative number of build pointsPetr Pudlak
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0.
2014-08-20Merge branch 'master' of https://github.com/mtiusane/new-edgeMikko Tiusanen
2014-08-19Added layout selection support to nextmap vote.Mikko Tiusanen
2014-08-19The head-shot mod: headshots on humans splash blood aroundPetr Pudlak
.. using the particle system. Blood drops splat on impact.
2014-08-19Added support for selecting layout with map vote.Mikko Tiusanen
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected.
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-07-06Added basic server side timer functionality.Mikko Tiusanen
2014-07-06Fixed auto g_teamForceBalance = 2 handling.Mikko Tiusanen
Fixed colors in certain commands. Correct message now displayed in slap.
2014-06-12No more automatic team balance when humans don't have powered armouries left.Mikko Tiusanen
2014-06-02Added credit gain scaling based on player and team kill count differences.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen