Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-19 | The head-shot mod: headshots on humans splash blood around | Petr Pudlak | |
.. using the particle system. Blood drops splat on impact. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-07-06 | Added basic server side timer functionality. | Mikko Tiusanen | |
2014-07-06 | Fixed auto g_teamForceBalance = 2 handling. | Mikko Tiusanen | |
Fixed colors in certain commands. Correct message now displayed in slap. | |||
2014-06-12 | No more automatic team balance when humans don't have powered armouries left. | Mikko Tiusanen | |
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |