summaryrefslogtreecommitdiff
path: root/src/game/g_local.h
AgeCommit message (Expand)Author
2015-03-24Fixed issues with credit gain scaling and changed the scaling to be non linear.Mikko Tiusanen
2015-02-21Enable credit/evo gain from killing buildables.Mikko Tiusanen
2015-02-15Added support for score based credit gain scaling.Mikko Tiusanen
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2014-12-21Simplify in-game combat statistics.enneract
2014-12-21Use MODs instead of CSWs in logs.enneract
2014-12-20Add logging of weapon settings at game init.enneract
2014-12-20Improve the output of /stats.enneract
2014-12-20Implement percentile ranking of combat stats..enneract
2014-12-20Track self damage in combat statistics.enneract
2014-12-19Implement combat statistics.enneract
2014-12-16Make Lightning Gun's damage depend on precision.enneract
2014-12-12Flash BP display when MOD_NOBP kills a building.enneract
2014-12-02Added support for configuring refinery/colony effects on own and enemy team's...Mikko Tiusanen
2014-10-19Dretches can damage turrets and buildings. Amount of damage compared to base ...Mikko Tiusanen
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
2014-10-18The old team is no longer stored as part of persistent data when leaving team.Mikko Tiusanen
2014-10-15Added automatic levels functionality based on total score earned of each player.Mikko Tiusanen
2014-10-09Added spawn [buildingname] admin command.Mikko Tiusanen
2014-09-24Added support for forcing random teams when joining the game.Mikko Tiusanen
2014-09-20Scan if a team has a negative number of build pointsPetr Pudlak
2014-08-20Merge branch 'master' of https://github.com/mtiusane/new-edgeMikko Tiusanen
2014-08-19Added layout selection support to nextmap vote.Mikko Tiusanen
2014-08-19The head-shot mod: headshots on humans splash blood aroundPetr Pudlak
2014-08-19Added support for selecting layout with map vote.Mikko Tiusanen
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-07-06Added basic server side timer functionality.Mikko Tiusanen
2014-07-06Fixed auto g_teamForceBalance = 2 handling.Mikko Tiusanen
2014-06-12No more automatic team balance when humans don't have powered armouries left.Mikko Tiusanen
2014-06-02Added credit gain scaling based on player and team kill count differences.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen