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New EDGE Tremulous Modification
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g_local.h
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Author
2015-03-24
Fixed issues with credit gain scaling and changed the scaling to be non linear.
Mikko Tiusanen
2015-02-21
Enable credit/evo gain from killing buildables.
Mikko Tiusanen
2015-02-15
Added support for score based credit gain scaling.
Mikko Tiusanen
2015-01-25
Fixed compiler warnings in all game, cgame sources.
Mikko Tiusanen
2014-12-21
Simplify in-game combat statistics.
enneract
2014-12-21
Use MODs instead of CSWs in logs.
enneract
2014-12-20
Add logging of weapon settings at game init.
enneract
2014-12-20
Improve the output of /stats.
enneract
2014-12-20
Implement percentile ranking of combat stats..
enneract
2014-12-20
Track self damage in combat statistics.
enneract
2014-12-19
Implement combat statistics.
enneract
2014-12-16
Make Lightning Gun's damage depend on precision.
enneract
2014-12-12
Flash BP display when MOD_NOBP kills a building.
enneract
2014-12-02
Added support for configuring refinery/colony effects on own and enemy team's...
Mikko Tiusanen
2014-10-19
Dretches can damage turrets and buildings. Amount of damage compared to base ...
Mikko Tiusanen
2014-10-18
Add support for Weak Sudden Death
Petr Pudlak
2014-10-18
The old team is no longer stored as part of persistent data when leaving team.
Mikko Tiusanen
2014-10-15
Added automatic levels functionality based on total score earned of each player.
Mikko Tiusanen
2014-10-09
Added spawn [buildingname] admin command.
Mikko Tiusanen
2014-09-24
Added support for forcing random teams when joining the game.
Mikko Tiusanen
2014-09-20
Scan if a team has a negative number of build points
Petr Pudlak
2014-08-20
Merge branch 'master' of https://github.com/mtiusane/new-edge
Mikko Tiusanen
2014-08-19
Added layout selection support to nextmap vote.
Mikko Tiusanen
2014-08-19
The head-shot mod: headshots on humans splash blood around
Petr Pudlak
2014-08-19
Added support for selecting layout with map vote.
Mikko Tiusanen
2014-08-16
Add the ability for humans to heal their team members
Petr Pudlak
2014-08-01
Added support for 5 stages instead of the traditional 3.
Mikko Tiusanen
2014-07-19
The credit gain/loss at armageddon can now be customized through cvar.
Mikko Tiusanen
2014-07-06
Added basic server side timer functionality.
Mikko Tiusanen
2014-07-06
Fixed auto g_teamForceBalance = 2 handling.
Mikko Tiusanen
2014-06-12
No more automatic team balance when humans don't have powered armouries left.
Mikko Tiusanen
2014-06-02
Added credit gain scaling based on player and team kill count differences.
Mikko Tiusanen
2014-05-04
Initial import.
Mikko Tiusanen