Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-21 | Enable credit/evo gain from killing buildables. | Mikko Tiusanen | |
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge. | |||
2015-02-15 | Added support for score based credit gain scaling. | Mikko Tiusanen | |
Removed support for kill based credit gain scaling. | |||
2015-02-14 | Various gameplay balance changes and minor bug fixes, code organization. | Mikko Tiusanen | |
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit. | |||
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2014-12-20 | Add logging of weapon settings at game init. | enneract | |
Also adds a few missing weapons and hardcodes Lightning Gun's settings. | |||
2014-12-20 | Implement percentile ranking of combat stats.. | enneract | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-16 | Make Lightning Gun's damage depend on precision. | enneract | |
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected. | |||
2014-12-12 | Flash BP display when MOD_NOBP kills a building. | enneract | |
2014-12-07 | Further improve on-HUD BP display. | enneract | |
2014-12-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud | enneract | |
2014-12-06 | Add total BP counters to HUD. | enneract | |
2014-12-02 | Added support for configuring refinery/colony effects on own and enemy ↵ | Mikko Tiusanen | |
team's bp pool. | |||
2014-12-01 | Auto balance mode 2 no longer prevents people from spawning when there's no ↵ | Mikko Tiusanen | |
spawns left in the enemy team. | |||
2014-11-23 | Added check around the EDGE_VERSION define in main for easy override from build. | Mikko Tiusanen | |
2014-11-02 | Fixed the means of death for hot dog non defensive buildings and armageddon. | Mikko Tiusanen | |
2014-10-19 | Merge pull request #13 from ppetr/wsd | mtiusane | |
Fix the message about upcoming Weak Sudden Death | |||
2014-10-19 | Dretches can damage turrets and buildings. Amount of damage compared to base ↵ | Mikko Tiusanen | |
damage is controlled by cvars. | |||
2014-10-18 | Fix the message about upcoming Weak Sudden Death | Petr Pudlak | |
The number of seconds was calculated wrongly. | |||
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-10-15 | Added automatic levels functionality based on total score earned of each player. | Mikko Tiusanen | |
2014-09-24 | Added support for forcing random teams when joining the game. | Mikko Tiusanen | |
2014-09-20 | Account for build points in the queues | Petr Pudlak | |
So that buildings don't die when there is enough BPs, but still stuck in the queue. | |||
2014-09-20 | Scan if a team has a negative number of build points | Petr Pudlak | |
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0. | |||
2014-08-26 | Changed next layout selection to use the existing g_layouts variable. | Mikko Tiusanen | |
2014-08-19 | Added layout selection support to nextmap vote. | Mikko Tiusanen | |
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-02 | Fixed the drawing order of alien, human stages in spectator view. | Mikko Tiusanen | |
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got. | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-29 | Automatic level change at half-way to sd no longer kicks in when sd is disabled. | Mikko Tiusanen | |
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-07-06 | Added basic server side timer functionality. | Mikko Tiusanen | |
2014-07-06 | Fixed the player count checking for allowing spawn with g_teamForceBalance = 2. | Mikko Tiusanen | |
2014-07-06 | Fixed auto g_teamForceBalance = 2 handling. | Mikko Tiusanen | |
Fixed colors in certain commands. Correct message now displayed in slap. | |||
2014-07-06 | Extra players now kept in spawn queue instead of auto-balance if ↵ | Mikko Tiusanen | |
g_teamForceBalance is set to 2. Automatic team balancing now honors locked teams and g_teamForceBalance setting. | |||
2014-06-12 | No more automatic team balance when humans don't have powered armouries left. | Mikko Tiusanen | |
2014-06-08 | Automatic map switch now based on number of human/alien players only. | Mikko Tiusanen | |
2014-06-08 | Empty server now switches level half way to sd. | Mikko Tiusanen | |
2014-06-08 | Automatically switch level at start of sd when no clients connected. | Mikko Tiusanen | |
2014-06-03 | Cleaned up some of the code related to previous changes. | Mikko Tiusanen | |
Commented out increment line that caused cvar change messages on building death. | |||
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |