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path: root/src/game/g_main.c
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2015-07-05Minimum team size forstage thresholds is now at least 4.Tremulous Test Server
2015-07-05Changed the way reward scaling works and reintroduced team,player reward ↵Tremulous Test Server
factors.
2015-06-22Remove poison.Paweł Redman
2015-06-22Remove Trapper.Paweł Redman
2015-04-12Implement g_emptyTeamsSkipMapTime.Paweł Redman
2015-04-07Initial implementation of build point deletion.Paweł Redman
2015-04-03Removed rant flame and changed mines to sticky bombs.Mikko Tiusanen
2015-03-24Fixed issues with credit gain scaling and changed the scaling to be non linear.Mikko Tiusanen
2015-02-21Enable credit/evo gain from killing buildables.Mikko Tiusanen
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge.
2015-02-15Added support for score based credit gain scaling.Mikko Tiusanen
Removed support for kill based credit gain scaling.
2015-02-14Various gameplay balance changes and minor bug fixes, code organization.Mikko Tiusanen
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit.
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2014-12-20Add logging of weapon settings at game init.enneract
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
2014-12-20Implement percentile ranking of combat stats..enneract
2014-12-19Implement combat statistics.enneract
2014-12-16Make Lightning Gun's damage depend on precision.enneract
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected.
2014-12-12Flash BP display when MOD_NOBP kills a building.enneract
2014-12-07Further improve on-HUD BP display.enneract
2014-12-06Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hudenneract
2014-12-06Add total BP counters to HUD.enneract
2014-12-02Added support for configuring refinery/colony effects on own and enemy ↵Mikko Tiusanen
team's bp pool.
2014-12-01Auto balance mode 2 no longer prevents people from spawning when there's no ↵Mikko Tiusanen
spawns left in the enemy team.
2014-11-23Added check around the EDGE_VERSION define in main for easy override from build.Mikko Tiusanen
2014-11-02Fixed the means of death for hot dog non defensive buildings and armageddon.Mikko Tiusanen
2014-10-19Merge pull request #13 from ppetr/wsdmtiusane
Fix the message about upcoming Weak Sudden Death
2014-10-19Dretches can damage turrets and buildings. Amount of damage compared to base ↵Mikko Tiusanen
damage is controlled by cvars.
2014-10-18Fix the message about upcoming Weak Sudden DeathPetr Pudlak
The number of seconds was calculated wrongly.
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-10-15Added automatic levels functionality based on total score earned of each player.Mikko Tiusanen
2014-09-24Added support for forcing random teams when joining the game.Mikko Tiusanen
2014-09-20Account for build points in the queuesPetr Pudlak
So that buildings don't die when there is enough BPs, but still stuck in the queue.
2014-09-20Scan if a team has a negative number of build pointsPetr Pudlak
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0.
2014-08-26Changed next layout selection to use the existing g_layouts variable.Mikko Tiusanen
2014-08-19Added layout selection support to nextmap vote.Mikko Tiusanen
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-02Fixed the drawing order of alien, human stages in spectator view.Mikko Tiusanen
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got.
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-29Automatic level change at half-way to sd no longer kicks in when sd is disabled.Mikko Tiusanen
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-07-06Added basic server side timer functionality.Mikko Tiusanen
2014-07-06Fixed the player count checking for allowing spawn with g_teamForceBalance = 2.Mikko Tiusanen
2014-07-06Fixed auto g_teamForceBalance = 2 handling.Mikko Tiusanen
Fixed colors in certain commands. Correct message now displayed in slap.
2014-07-06Extra players now kept in spawn queue instead of auto-balance if ↵Mikko Tiusanen
g_teamForceBalance is set to 2. Automatic team balancing now honors locked teams and g_teamForceBalance setting.
2014-06-12No more automatic team balance when humans don't have powered armouries left.Mikko Tiusanen
2014-06-08Automatic map switch now based on number of human/alien players only.Mikko Tiusanen
2014-06-08Empty server now switches level half way to sd.Mikko Tiusanen
2014-06-08Automatically switch level at start of sd when no clients connected.Mikko Tiusanen
2014-06-03Cleaned up some of the code related to previous changes.Mikko Tiusanen
Commented out increment line that caused cvar change messages on building death.
2014-06-02Added credit gain scaling based on player and team kill count differences.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen