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New EDGE Tremulous Modification
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g_main.c
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2014-08-01
Added support for 5 stages instead of the traditional 3.
Mikko Tiusanen
2014-07-29
Automatic level change at half-way to sd no longer kicks in when sd is disabled.
Mikko Tiusanen
2014-07-19
The credit gain/loss at armageddon can now be customized through cvar.
Mikko Tiusanen
2014-07-06
Added basic server side timer functionality.
Mikko Tiusanen
2014-07-06
Fixed the player count checking for allowing spawn with g_teamForceBalance = 2.
Mikko Tiusanen
2014-07-06
Fixed auto g_teamForceBalance = 2 handling.
Mikko Tiusanen
2014-07-06
Extra players now kept in spawn queue instead of auto-balance if g_teamForceB...
Mikko Tiusanen
2014-06-12
No more automatic team balance when humans don't have powered armouries left.
Mikko Tiusanen
2014-06-08
Automatic map switch now based on number of human/alien players only.
Mikko Tiusanen
2014-06-08
Empty server now switches level half way to sd.
Mikko Tiusanen
2014-06-08
Automatically switch level at start of sd when no clients connected.
Mikko Tiusanen
2014-06-03
Cleaned up some of the code related to previous changes.
Mikko Tiusanen
2014-06-02
Added credit gain scaling based on player and team kill count differences.
Mikko Tiusanen
2014-05-04
Initial import.
Mikko Tiusanen