Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-26 | Changed next layout selection to use the existing g_layouts variable. | Mikko Tiusanen | |
2014-08-19 | Added layout selection support to nextmap vote. | Mikko Tiusanen | |
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-02 | Fixed the drawing order of alien, human stages in spectator view. | Mikko Tiusanen | |
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got. | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-29 | Automatic level change at half-way to sd no longer kicks in when sd is disabled. | Mikko Tiusanen | |
2014-07-19 | The credit gain/loss at armageddon can now be customized through cvar. | Mikko Tiusanen | |
2014-07-06 | Added basic server side timer functionality. | Mikko Tiusanen | |
2014-07-06 | Fixed the player count checking for allowing spawn with g_teamForceBalance = 2. | Mikko Tiusanen | |
2014-07-06 | Fixed auto g_teamForceBalance = 2 handling. | Mikko Tiusanen | |
Fixed colors in certain commands. Correct message now displayed in slap. | |||
2014-07-06 | Extra players now kept in spawn queue instead of auto-balance if ↵ | Mikko Tiusanen | |
g_teamForceBalance is set to 2. Automatic team balancing now honors locked teams and g_teamForceBalance setting. | |||
2014-06-12 | No more automatic team balance when humans don't have powered armouries left. | Mikko Tiusanen | |
2014-06-08 | Automatic map switch now based on number of human/alien players only. | Mikko Tiusanen | |
2014-06-08 | Empty server now switches level half way to sd. | Mikko Tiusanen | |
2014-06-08 | Automatically switch level at start of sd when no clients connected. | Mikko Tiusanen | |
2014-06-03 | Cleaned up some of the code related to previous changes. | Mikko Tiusanen | |
Commented out increment line that caused cvar change messages on building death. | |||
2014-06-02 | Added credit gain scaling based on player and team kill count differences. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |