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path: root/src/game/g_weapon.c
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2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-22Added basic portable force field implementation as lasgun secondary fire.Mikko Tiusanen
2014-07-04Adv. marauder zap now explodes mines and chains through other adv. marauders.Mikko Tiusanen
2014-06-03Cleaned up some of the code related to previous changes.Mikko Tiusanen
Commented out increment line that caused cvar change messages on building death.
2014-06-02Disabled adv mara wallwalk and barbs.Mikko Tiusanen
Commented out extra print score scaling debug messages.
2014-05-26Modified hummel damage values.Mikko Tiusanen
Hummel prickles no longer spread poison.
2014-05-19Re-worked hummel to a playable class with low hp and relatively high damage.Mikko Tiusanen
2014-05-15More hummel air pounce fixes. Changed hummel stats.Mikko Tiusanen
2014-05-15Hummel pounce no longer stays charged or damages teammates after using it.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen