Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-22 | Added basic portable force field implementation as lasgun secondary fire. | Mikko Tiusanen | |
2014-07-04 | Adv. marauder zap now explodes mines and chains through other adv. marauders. | Mikko Tiusanen | |
2014-06-03 | Cleaned up some of the code related to previous changes. | Mikko Tiusanen | |
Commented out increment line that caused cvar change messages on building death. | |||
2014-06-02 | Disabled adv mara wallwalk and barbs. | Mikko Tiusanen | |
Commented out extra print score scaling debug messages. | |||
2014-05-26 | Modified hummel damage values. | Mikko Tiusanen | |
Hummel prickles no longer spread poison. | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-15 | More hummel air pounce fixes. Changed hummel stats. | Mikko Tiusanen | |
2014-05-15 | Hummel pounce no longer stays charged or damages teammates after using it. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |