Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-03 | Make damage blobs easier to read for Aliens. Fix a bug in zapping code. | Paweł Redman | |
2015-03-14 | Fix a bug in Hummel's firing code. | Paweł Redman | |
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2015-01-08 | Fix various linking errors and segfaults. | enneract | |
2014-12-21 | Fix flamer dealing huge damage. | enneract | |
2014-12-21 | Use MODs instead of CSWs in logs. | enneract | |
2014-12-20 | Remove Lightning Gun knockback. | enneract | |
2014-12-20 | Add logging of weapon settings at game init. | enneract | |
Also adds a few missing weapons and hardcodes Lightning Gun's settings. | |||
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-16 | Make Lightning Gun's damage depend on precision. | enneract | |
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected. | |||
2014-11-24 | Implement the Lightning Gun. | enneract | |
2014-11-23 | Remove Smoke Grenade. | enneract | |
2014-11-19 | Implement the Rocket Launcher. | enneract | |
2014-11-19 | Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot. | enneract | |
2014-10-19 | Dretches can damage turrets and buildings. Amount of damage compared to base ↵ | Mikko Tiusanen | |
damage is controlled by cvars. | |||
2014-10-16 | Revert "Disabled snapvector functionality." | Mikko Tiusanen | |
This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b. | |||
2014-09-07 | Disabled snapvector functionality. | Mikko Tiusanen | |
2014-09-02 | Hummel can now stop mid-air by using the walk key. | Mikko Tiusanen | |
2014-08-16 | Add the ability for humans to heal their team members | Petr Pudlak | |
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles). | |||
2014-08-01 | Added support for 5 stages instead of the traditional 3. | Mikko Tiusanen | |
2014-07-22 | Added basic portable force field implementation as lasgun secondary fire. | Mikko Tiusanen | |
2014-07-04 | Adv. marauder zap now explodes mines and chains through other adv. marauders. | Mikko Tiusanen | |
2014-06-03 | Cleaned up some of the code related to previous changes. | Mikko Tiusanen | |
Commented out increment line that caused cvar change messages on building death. | |||
2014-06-02 | Disabled adv mara wallwalk and barbs. | Mikko Tiusanen | |
Commented out extra print score scaling debug messages. | |||
2014-05-26 | Modified hummel damage values. | Mikko Tiusanen | |
Hummel prickles no longer spread poison. | |||
2014-05-19 | Re-worked hummel to a playable class with low hp and relatively high damage. | Mikko Tiusanen | |
2014-05-15 | More hummel air pounce fixes. Changed hummel stats. | Mikko Tiusanen | |
2014-05-15 | Hummel pounce no longer stays charged or damages teammates after using it. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |