summaryrefslogtreecommitdiff
path: root/src/game
AgeCommit message (Collapse)Author
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2015-01-20Fixed use of uninitialized variable in adv.dretch infection spread check.Mikko Tiusanen
2015-01-08Fix various linking errors and segfaults.enneract
2015-01-07Added G_admin_writeconfig and changed outside calls to use that.Tremulous Test Server
2014-12-21Fix a bug in G_CalculateCombatRanks.enneract
2014-12-21Fix flamer dealing huge damage.enneract
2014-12-21Merge branch 'combat-stats'enneract
2014-12-21Let admins with /flag modify admin levels.enneract
2014-12-21Fix /stats displaying namelog data.enneract
2014-12-21Simplify in-game combat statistics.enneract
2014-12-21Use MODs instead of CSWs in logs.enneract
2014-12-20Remove Lightning Gun knockback.enneract
2014-12-20Add logging of weapon settings at game init.enneract
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
2014-12-20Improve the output of /stats.enneract
2014-12-20Implement percentile ranking of combat stats..enneract
2014-12-20Track self damage in combat statistics.enneract
2014-12-19Implement combat statistics.enneract
2014-12-16Make Lightning Gun's damage depend on precision.enneract
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected.
2014-12-14Merge branch 'newguns'enneract
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c
2014-12-13Lightning Gun assets.enneract
2014-12-12Flash BP display when MOD_NOBP kills a building.enneract
2014-12-07Further improve on-HUD BP display.enneract
2014-12-06Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hudenneract
2014-12-06Add total BP counters to HUD.enneract
2014-12-02Added support for configuring refinery/colony effects on own and enemy ↵Mikko Tiusanen
team's bp pool.
2014-12-02Slightly improved damage of defensive structures on both sides.Mikko Tiusanen
Some containers are now faster to build for both sides. Increased the speed of prifle 2ndary fire projectile.
2014-12-01Disabled prifle 2ndary fire lock in place for small aliens.Mikko Tiusanen
2014-12-01Auto balance mode 2 no longer prevents people from spawning when there's no ↵Mikko Tiusanen
spawns left in the enemy team.
2014-12-01Added the missing (generated) version header.Mikko Tiusanen
2014-11-30The myscore command now displays the level based on score only even for admins.Mikko Tiusanen
2014-11-24Implement the Lightning Gun.enneract
2014-11-23Remove Smoke Grenade.enneract
2014-11-23Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2014-11-23Make reflectors reflect rockets.enneract
2014-11-23Added check around the EDGE_VERSION define in main for easy override from build.Mikko Tiusanen
2014-11-22Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2014-11-22Keep modNames and meansOfDeath_t enum synced.enneract
2014-11-22Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2014-11-22Sync modNames with meansOfDeath_t enum.enneract
2014-11-22Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2014-11-22Tweak Rocket Launcher's settings again.enneract
2014-11-22Merge branch 'master' of github.com:mtiusane/new-edgeMikko Tiusanen
2014-11-22Tweak Rocket Launcher's settings.enneract
2014-11-20Removed the extra '\' at end of automatic level gain message.Mikko Tiusanen
2014-11-19Implement the Rocket Launcher.enneract
2014-11-19Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.enneract
2014-11-02Fixed the means of death for hot dog non defensive buildings and armageddon.Mikko Tiusanen
2014-10-21Updated hummel movement to use vector arithmetic functions.mtiusanen
Increased chaingun spread and reduced the damage of it's 2ndary fire. Mines explode on all aliens again.
2014-10-19Merge pull request #13 from ppetr/wsdmtiusane
Fix the message about upcoming Weak Sudden Death
2014-10-19Dretches can damage turrets and buildings. Amount of damage compared to base ↵Mikko Tiusanen
damage is controlled by cvars.