| Age | Commit message (Collapse) | Author | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Lightning Gun's damage now depends on where a target was hit. Firing
directly at a target's center will yield the full damage output, while
firing at a point far from the center will cause a lot less damage. Both
players and buildings are affected.
 | 
 | 
Conflicts:
	src/cgame/cg_local.h
	src/cgame/cg_main.c
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
team's bp pool.
 | 
 | 
Some containers are now faster to build for both sides.
Increased the speed of prifle 2ndary fire projectile.
 | 
 | 
 | 
 | 
spawns left in the enemy team.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Increased chaingun spread and reduced the damage of it's 2ndary fire.
Mines explode on all aliens again.
 | 
 | 
Fix the message about upcoming Weak Sudden Death
 | 
 | 
damage is controlled by cvars.
 | 
 | 
The number of seconds was calculated wrongly.
 |