Age | Commit message (Collapse) | Author |
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Lightning Gun's damage now depends on where a target was hit. Firing
directly at a target's center will yield the full damage output, while
firing at a point far from the center will cause a lot less damage. Both
players and buildings are affected.
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Conflicts:
src/cgame/cg_local.h
src/cgame/cg_main.c
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team's bp pool.
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Some containers are now faster to build for both sides.
Increased the speed of prifle 2ndary fire projectile.
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spawns left in the enemy team.
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Increased chaingun spread and reduced the damage of it's 2ndary fire.
Mines explode on all aliens again.
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Fix the message about upcoming Weak Sudden Death
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damage is controlled by cvars.
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The number of seconds was calculated wrongly.
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After it strikes, it's not possible to build near the Reactor/Overmind
and it's not possible to build refineries/creep colonies. This still
allows teams to build forward within the BP limit, but not strengthen
their main bases any more.
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Added support for setting player score through score_info.
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This reverts commit 6a9a24a39acdef6f2af7ef5b5d9f373338550d8b.
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So that buildings don't die when there is enough BPs, but still stuck in
the queue.
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The scan occurs periodically in the main loop.
There is a given probability that a building dies within 1 minute if
BP < 0.
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