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2014-09-20Add a separate mode of death for no-BP building suicidesPetr Pudlak
2014-09-20Show negative build points even after sudden deathPetr Pudlak
While it's not possible to build after SD, it's possible that buildings die due to too little BPs.
2014-09-20Add a helper function for suiciding buildablesPetr Pudlak
Removes duplicate code when suiciding alien and human structures.
2014-09-10Added newline at end of inactivity log message.Mikko Tiusanen
2014-09-07Disabled snapvector functionality.Mikko Tiusanen
2014-09-02Hummel can now stop mid-air by using the walk key.Mikko Tiusanen
2014-08-26Changed next layout selection to use the existing g_layouts variable.Mikko Tiusanen
2014-08-20Merge branch 'master' of https://github.com/mtiusane/new-edgeMikko Tiusanen
2014-08-19Added layout selection support to nextmap vote.Mikko Tiusanen
2014-08-19The head-shot mod: headshots on humans splash blood aroundPetr Pudlak
.. using the particle system. Blood drops splat on impact.
2014-08-19Added support for selecting layout with map vote.Mikko Tiusanen
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected.
2014-08-16Added goon water pounce fix.Mikko Tiusanen
2014-08-16Merge pull request #7 from ppetr/medkitmtiusane
Add the ability for humans to heal their team members
2014-08-16Merge pull request #6 from Mors-Quaedam/patch-2mtiusane
Fix more colour issues
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-08-02Fixed the drawing order of alien, human stages in spectator view.Mikko Tiusanen
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got.
2014-08-01Added support for 5 stages instead of the traditional 3.Mikko Tiusanen
2014-07-29Automatic level change at half-way to sd no longer kicks in when sd is disabled.Mikko Tiusanen
2014-07-26Kill rewards towards stages are now scaled by the correct multiplier.Mikko Tiusanen
Fixed a bug in applying instant rewards towards stages that caused instant s3.
2014-07-25Added lasgun portable shield secondary fire functionality.Mikko Tiusanen
2014-07-22Added basic portable force field implementation as lasgun secondary fire.Mikko Tiusanen
2014-07-20Instant reward credits now count towards stage advance.Mikko Tiusanen
2014-07-19Force field no longer activates on humans.Mikko Tiusanen
2014-07-19Removed fall damage from grangers.Mikko Tiusanen
2014-07-19Updated the descriptions of several alien classes.Mikko Tiusanen
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-07-19Fixed swimming up/down for aliens.Mikko Tiusanen
2014-07-19Activated force fields now also push back humans inside their radius.Mikko Tiusanen
2014-07-06Fix more colour issuesMors-Quaedam
2014-07-06Added basic server side timer functionality.Mikko Tiusanen
2014-07-06Fixed the player count checking for allowing spawn with g_teamForceBalance = 2.Mikko Tiusanen
2014-07-06Fixed auto g_teamForceBalance = 2 handling.Mikko Tiusanen
Fixed colors in certain commands. Correct message now displayed in slap.
2014-07-06Merge branch 'master' of https://github.com/mtiusane/new-edgeMikko Tiusanen
2014-07-06Chat prints againMors-Quaedam
I think this is gonna be the final one, but don't hold your hopes high.
2014-07-06Merge branch 'master' of https://github.com/mtiusane/new-edgeMikko Tiusanen
2014-07-06Standardise chat printsMors-Quaedam
I did some find+replace on these too... hopefully they're done properly :D
2014-07-06Extra players now kept in spawn queue instead of auto-balance if ↵Mikko Tiusanen
g_teamForceBalance is set to 2. Automatic team balancing now honors locked teams and g_teamForceBalance setting.
2014-07-06Updated the descriptions of some alien classes.Mikko Tiusanen
2014-07-06Medipad now deals out medikit even when there's no need to activate for healing.Mikko Tiusanen
2014-07-04Smoke grenade is now disabled.Mikko Tiusanen
Medikit is no longer purchasable from armoury (uses gpp behaviour).
2014-07-04Adv. marauder zap now explodes mines and chains through other adv. marauders.Mikko Tiusanen
2014-07-03Incognito admins are now listed as having player level 2.Mikko Tiusanen
Added broadcast command and support for colors and formatting in cpa.
2014-06-12No more automatic team balance when humans don't have powered armouries left.Mikko Tiusanen
2014-06-12Force fields are now cheaper and faster to build but less efficient vs rants.Mikko Tiusanen
2014-06-08Automatic map switch now based on number of human/alien players only.Mikko Tiusanen
2014-06-08Empty server now switches level half way to sd.Mikko Tiusanen
2014-06-08Automatically switch level at start of sd when no clients connected.Mikko Tiusanen
2014-06-03Cleaned up some of the code related to previous changes.Mikko Tiusanen
Commented out increment line that caused cvar change messages on building death.
2014-06-02Tyrant flame splash no longer poisons targets.Mikko Tiusanen
2014-06-02Disabled adv mara wallwalk and barbs.Mikko Tiusanen
Commented out extra print score scaling debug messages.