Age | Commit message (Collapse) | Author |
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This also includes extending G_SelectiveRadiusDamage to include any
enemy buildings.
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Removed support for kill based credit gain scaling.
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commands.
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Increased goon pounce delay a little bit.
Incognito players as players of level matching their score.
Adjusted the hp, build time and bp of various buildings.
Alien hives now track movement a bit faster.
Added cvars to limit colony and refinery bp max effects.
Colonies and refineries can now prevent enemy building within their radius.
Reduced flamer and lightning gun damage and slowed down rockets.
Increased Adv. mara zap rate and adv. goon barb regen.
Increased hummel barbs damage and reduced their repeat rate a little bit.
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Also adds a few missing weapons and hardcodes Lightning Gun's settings.
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Lightning Gun's damage now depends on where a target was hit. Firing
directly at a target's center will yield the full damage output, while
firing at a point far from the center will cause a lot less damage. Both
players and buildings are affected.
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Conflicts:
src/cgame/cg_local.h
src/cgame/cg_main.c
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team's bp pool.
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Some containers are now faster to build for both sides.
Increased the speed of prifle 2ndary fire projectile.
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spawns left in the enemy team.
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