| Age | Commit message (Collapse) | Author | 
 | 
Fix more colour issues
 | 
 | 
The medkit handling is moved to a new function G_UseMedkit.
If there is a human within a given range that is either more wounded
than the player, or poisoned, the medkit is applied to him
(see G_NeedsMedkit).
The range and the breadth of the action is configurable by cvars.
The original patch was used on a server, but this port wasn't tested
(only that it compiles).
 | 
 | 
Fixed the stage counters for stages 4 and 5.
Reset default values for human stage thresholds to half of what aliens got.
 | 
 | 
 | 
 | 
 | 
 | 
Fixed a bug in applying instant rewards towards stages that caused instant s3.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Fixed colors in certain commands.
Correct message now displayed in slap.
 | 
 | 
 | 
 | 
I think this is gonna be the final one, but don't hold your hopes high.
 | 
 | 
 | 
 | 
I did some find+replace on these too... hopefully they're done properly :D
 | 
 | 
g_teamForceBalance is set to 2.
Automatic team balancing now honors locked teams and g_teamForceBalance setting.
 | 
 | 
 | 
 | 
 | 
 | 
Medikit is no longer purchasable from armoury (uses gpp behaviour).
 | 
 | 
 | 
 | 
Added broadcast command and support for colors and formatting in cpa.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Commented out increment line that caused cvar change messages on building death.
 | 
 | 
 | 
 | 
Commented out extra print score scaling debug messages.
 | 
 | 
 | 
 | 
Hummel prickles no longer spread poison.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 |