Age | Commit message (Collapse) | Author |
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Also adds a few missing weapons and hardcodes Lightning Gun's settings.
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Lightning Gun's damage now depends on where a target was hit. Firing
directly at a target's center will yield the full damage output, while
firing at a point far from the center will cause a lot less damage. Both
players and buildings are affected.
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Conflicts:
src/cgame/cg_local.h
src/cgame/cg_main.c
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(FIXME: Rocket explosion doesn't fade out)
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team's bp pool.
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Some containers are now faster to build for both sides.
Increased the speed of prifle 2ndary fire projectile.
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spawns left in the enemy team.
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Increased chaingun spread and reduced the damage of it's 2ndary fire.
Mines explode on all aliens again.
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Fix the message about upcoming Weak Sudden Death
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damage is controlled by cvars.
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The number of seconds was calculated wrongly.
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After it strikes, it's not possible to build near the Reactor/Overmind
and it's not possible to build refineries/creep colonies. This still
allows teams to build forward within the BP limit, but not strengthen
their main bases any more.
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