Age | Commit message (Collapse) | Author |
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Add the ability for humans to heal their team members
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Fix more colour issues
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The medkit handling is moved to a new function G_UseMedkit.
If there is a human within a given range that is either more wounded
than the player, or poisoned, the medkit is applied to him
(see G_NeedsMedkit).
The range and the breadth of the action is configurable by cvars.
The original patch was used on a server, but this port wasn't tested
(only that it compiles).
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Fixed the stage counters for stages 4 and 5.
Reset default values for human stage thresholds to half of what aliens got.
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Fixed a bug in applying instant rewards towards stages that caused instant s3.
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Fixed colors in certain commands.
Correct message now displayed in slap.
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I think this is gonna be the final one, but don't hold your hopes high.
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I did some find+replace on these too... hopefully they're done properly :D
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g_teamForceBalance is set to 2.
Automatic team balancing now honors locked teams and g_teamForceBalance setting.
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Medikit is no longer purchasable from armoury (uses gpp behaviour).
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Added broadcast command and support for colors and formatting in cpa.
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Commented out increment line that caused cvar change messages on building death.
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Commented out extra print score scaling debug messages.
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Hummel prickles no longer spread poison.
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