Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-23 | Let acid tubes attack all visible targets at once | Petr Pudlak | |
2015-02-20 | Let acid tubes damage human structures | Petr Pudlak | |
This also includes extending G_SelectiveRadiusDamage to include any enemy buildings. | |||
2015-02-20 | Let turrets also target any alien buildings | Petr Pudlak | |
2015-02-15 | Added support for score based credit gain scaling. | Mikko Tiusanen | |
Removed support for kill based credit gain scaling. | |||
2015-02-14 | Various gameplay balance changes and minor bug fixes, code organization. | Mikko Tiusanen | |
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit. | |||
2015-02-08 | Fix a segfault in G_CalculateCombatRanks. | Paweł Redman | |
2015-02-01 | Fixed a possible null pointer access in g_admin_find_level_for_score. | Tremulous Test Server | |
2015-01-29 | Fixed null pointer accesses that caused the game to crash. | Tremulous Test Server | |
2015-01-28 | Minor balance adjustments. | Mikko Tiusanen | |
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2015-01-20 | Fixed use of uninitialized variable in adv.dretch infection spread check. | Mikko Tiusanen | |
2015-01-08 | Fix various linking errors and segfaults. | enneract | |
2015-01-07 | Added G_admin_writeconfig and changed outside calls to use that. | Tremulous Test Server | |
2014-12-21 | Add a missing MOD_LEVEL4_FLAMES death message. | enneract | |
2014-12-21 | Fix a bug in G_CalculateCombatRanks. | enneract | |
2014-12-21 | Fix flamer dealing huge damage. | enneract | |
2014-12-21 | Merge branch 'combat-stats' | enneract | |
2014-12-21 | Let admins with /flag modify admin levels. | enneract | |
2014-12-21 | Fix /stats displaying namelog data. | enneract | |
2014-12-21 | Simplify in-game combat statistics. | enneract | |
2014-12-21 | Use MODs instead of CSWs in logs. | enneract | |
2014-12-20 | Remove Lightning Gun knockback. | enneract | |
2014-12-20 | Add logging of weapon settings at game init. | enneract | |
Also adds a few missing weapons and hardcodes Lightning Gun's settings. | |||
2014-12-20 | Improve the output of /stats. | enneract | |
2014-12-20 | Implement percentile ranking of combat stats.. | enneract | |
2014-12-20 | Track self damage in combat statistics. | enneract | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-16 | Make Lightning Gun's damage depend on precision. | enneract | |
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected. | |||
2014-12-14 | Merge branch 'newguns' | enneract | |
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c | |||
2014-12-14 | Limit view quake's mangitude. | enneract | |
2014-12-14 | Add view quake to more events. | enneract | |
2014-12-13 | View quake, improved Rocket Launcher assets. | enneract | |
(FIXME: Rocket explosion doesn't fade out) | |||
2014-12-13 | Lightning Gun assets. | enneract | |
2014-12-12 | Improve BP bars' formula. | enneract | |
2014-12-12 | Flash BP display when MOD_NOBP kills a building. | enneract | |
2014-12-07 | Further improve on-HUD BP display. | enneract | |
2014-12-07 | Remove emoticons from Stage display. | enneract | |
2014-12-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud | enneract | |
2014-12-06 | Add total BP counters to HUD. | enneract | |
2014-12-02 | Added support for configuring refinery/colony effects on own and enemy ↵ | Mikko Tiusanen | |
team's bp pool. | |||
2014-12-02 | Slightly improved damage of defensive structures on both sides. | Mikko Tiusanen | |
Some containers are now faster to build for both sides. Increased the speed of prifle 2ndary fire projectile. | |||
2014-12-01 | Disabled prifle 2ndary fire lock in place for small aliens. | Mikko Tiusanen | |
2014-12-01 | Auto balance mode 2 no longer prevents people from spawning when there's no ↵ | Mikko Tiusanen | |
spawns left in the enemy team. | |||
2014-12-01 | Added the missing (generated) version header. | Mikko Tiusanen | |
2014-11-30 | The myscore command now displays the level based on score only even for admins. | Mikko Tiusanen | |
2014-11-24 | Implement the Lightning Gun. | enneract | |
2014-11-23 | Remove Smoke Grenade. | enneract | |
2014-11-23 | Merge branch 'master' of github.com:mtiusane/new-edge | Mikko Tiusanen | |
2014-11-23 | Make reflectors reflect rockets. | enneract | |
2014-11-23 | Added check around the EDGE_VERSION define in main for easy override from build. | Mikko Tiusanen | |