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//medistation
0 8 0 24 // CONSTRUCT
0 8 0 24 // CONSTRUCT
8 19 19 12 // IDLE
32 1 1 1 // IDLE2-HEAL
0 0 0 0 // IDLE3
27 6 0 24 // ATTACK1-HEAL
0 0 0 0 // ATTACK2
0 0 0 0 // SPAWN1
0 0 0 0 // SPAWN2
0 0 0 0 // PAIN1
0 0 0 0 // PAIN2
33 1 0 5 // DESTROY
0 0 0 0 // DESTROY2
33 1 1 1 // DEAD
//attack is the heal activate
//idle2 is the heal idle
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