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//hivemind
0 0 0 0 // CONSTRUCT1
0 0 0 0 // CONSTRUCT1
0 33 33 12 // IDLE1
0 0 0 0 // IDLE2
0 0 0 0 // IDLE3
43 13 0 24 // ATTACK1
0 0 0 0 // ATTACK2
0 0 0 0 // SPAWN1
0 0 0 0 // SPAWN2
34 9 0 18 // PAIN1
0 0 0 0 // PAIN2
56 13 0 12 // DESTROY1
0 0 0 0 // DESTROY2
69 1 1 1 // DESTROYED
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