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//shield
10 20 0 30 // CONSTRUCT1
0 0 0 30 // CONSTRUCT1
2 0 0 30 // IDLE1
0 0 0 30 // IDLE2
0 0 0 0 // IDLE3
2 8 1 30 // ATTACK1 (shrink)
10 10 0 30 // ATTACK2 (unshrink)
0 0 0 0 // SPAWN1
0 0 0 0 // SPAWN2
2 0 0 0 // PAIN1
2 0 0 0 // PAIN2
2 10 0 8 // DESTROY
0 0 0 0 // DESTROY2
10 0 0 0 // DEAD
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