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models/weapons/hive/missilePS
{
ejector
{
particle
{
shader 20 models/weapons/hive/sprite1.tga models/weapons/hive/sprite2.tga
displacement 0 0 0 ~4.0
parentVelocityFraction 0.5
velocityType static
velocityDir linear
velocityMagnitude 100
velocity 0 0 1 ~180
accelerationType cent
accelerationDir point
accelerationMagnitude 2000
rotation 0 -20.0~40.0 -20.0~40.0
radius 0 2.0 2.0
alpha 0 1.0 0.0
bounce 0.5
lifeTime 4000
}
count infinite
delay 0
period 100 - ~0%
}
}
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