summaryrefslogtreecommitdiff
path: root/assets/scripts/aw_level1_upg.particle
blob: 7e582acdc29be8f3797f3602f49396ee2fee1185 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
firstPersonPoisonCloudPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/poisoncloud

      displacement 0 0 0 ~32.0

      parentVelocityFraction  1.0
      velocityType      static
      velocityDir       linear
      velocityMagnitude 16
      velocity          0 0 1 ~0

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 300
      acceleration          0 0 1 0

      radius 0 10.0 40.0
      alpha  0 0.5 0.0
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 1000
    }

    count 400
    delay 0
    period 20 - ~0%
  }
}

models/weapons/acidbomb/impactPSBIG
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/green_acid

      displacement 0 0 0 ~80
      normalDisplacement  80

      velocityType      static
      velocityDir       linear
      velocityMagnitude 45
      velocity          0 0 -1 ~0

      radius 0 25.0 15.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.0

      lifeTime 1000~50%
    }

    count 35
    delay 0
    period 0 - ~0%
  }
  ejector
  {
    particle
    {
      shader sync 	greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08

      displacement 0 0 0 ~25.0
      normalDisplacement  35

      velocityType      normal
      velocityDir       linear
      velocityMagnitude 300~75%
      velocity          0 0 1 ~10

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 850
      acceleration          0 0 -1 ~30

      radius 0 10.0 20.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.2

      lifeTime 700~50%
    }

    count 50
    delay 0
    period 5 - ~0%
  }
  ejector
  {
    particle
    {
      shader sync 	greenblood01frame01

      displacement 0 0 0 ~45.0
      normalDisplacement  35

      velocityType      normal
      velocityDir       linear
      velocityMagnitude 300~75%
      velocity          0 0 1 ~10

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 900
      acceleration          0 0 -1 ~30

      radius 0 0 0
      alpha  0 0 1
      rotation 0 ~360 -
      bounce 0.3
	  bounceMark      1~1 64 acid_pool

      lifeTime 2000~50%
	  overdrawProtection 
    }

    count 30
    delay 0
    period 5 - ~0%
}
  ejector
  {
    particle
    {
      model models/weapons/level3upg/missile.md3

      displacement 0 0 40 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 300~75%
      velocity          0 0 1 ~60

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 0
      acceleration          0 0 -1 0

      radius          0 1.0 -

      lifeTime 3000
    }

    count 15
    delay 0
    period 1 - ~0%
  }
}

models/weapons/acidbomb/impactPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/green_acid

      displacement 0 0 0 ~70
      normalDisplacement  80

      velocityType      static
      velocityDir       linear
      velocityMagnitude 35
      velocity          0 0 -1 ~0

      radius 0 20.0 15.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.0

      lifeTime 1000~50%
    }

    count 20
    delay 0
    period 0 - ~0%
  }
  ejector
  {
    particle
    {
      shader sync 	greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08

      displacement 0 0 0 ~25.0
      normalDisplacement  35

      velocityType      normal
      velocityDir       linear
      velocityMagnitude 300~75%
      velocity          0 0 1 ~10

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 ~30

      radius 0 8.0 20.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.2

      lifeTime 650~50%
    }

    count 25
    delay 0
    period 5 - ~0%
  }
  ejector
  {
    particle
    {
      shader sync 	greenblood01frame01

      displacement 0 0 0 ~32.0
      normalDisplacement  35

      velocityType      normal
      velocityDir       linear
      velocityMagnitude 300~75%
      velocity          0 0 1 ~10

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 900
      acceleration          0 0 -1 ~30

      radius 0 0 0
      alpha  0 0 1
      rotation 0 ~360 -
      bounce 0.3
	  bounceMark      1~1 64 acid_pool

      lifeTime 2000~50%
	  overdrawProtection 
    }

    count 25
    delay 0
    period 5 - ~0%
}
  ejector
  {
    particle
    {
      model models/weapons/level3upg/missile.md3

      displacement 0 0 40 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 300~75%
      velocity          0 0 1 ~60

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 0
      acceleration          0 0 -1 0

      radius          0 1.0 -

      lifeTime 3000
    }

    count 15
    delay 0
    period 1 - ~0%
  }
}


models/weapons/level1upg/muzzlePS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/poisoncloud

      displacement 0 0 0 ~0.0

      parentVelocityFraction 1.0

      velocityType      cent
      velocityDir       linear
      velocityMagnitude 80
      velocity          0 0 0 ~50

      radius 0 10.0 25.0
      alpha  0 0.5 0.0
      rotation 0 ~360 -
      bounce 1.0

      lifeTime 800
    }

    count 20
    delay 0
    period 40 - ~0%
  }
}


poisonCloudedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/poisoncloud

      displacement 0 0 0 ~6.0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 60
      velocity          0 0 0 ~50

      radius 0 4.0 12.0
      alpha  0 0.25 0.0
      rotation 0 ~360 -

      lifeTime 800
    }

    count 100
    delay 0
    period 50 200 ~0%
  }
}