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models/weapons/level3upg/missilePS
{
ejector
{
particle
{
shader sync gfx/blood/green_acid2
displacement 0 0 0 ~8
parentVelocityFraction 0.0~0.05
velocityType static
velocityDir linear
velocityMagnitude 2
velocity 0 0 -1 ~360
radius 0 10.0 3.0
alpha 0 1.0 0.0
bounce 0.1
lifeTime 50~5000
}
count infinite
delay 0
period 10 - ~0%
}
}
models/weapons/level3upg/impactPS
{
ejector
{
particle
{
shader sync gfx/level3upg/barb_splash
displacement 0 0 0 ~8
velocityType normal
velocityDir linear
velocityMagnitude 800
velocity 0 0 1 ~80
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 3.0~2.0 0.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.4~100%
lifeTime 175
}
count 6
delay 0
period 0 - ~0%
}
}
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