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models/weapons/grenade/impactFBPS2
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 23 ~5
velocityType static
velocityDir linear
velocityMagnitude 60
velocity 0 0 1 ~360
accelerationType static
accelerationDir linear
accelerationMagnitude 60
acceleration 0 0 -1 ~360
radius 10 25.0 370.0
alpha 0 0.5 0.0
rotation 0 0 -
bounce 0.5
lifeTime 15000
childSystem models/weapons/smoke/addimpactPS4
}
count 10
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 11 ~20
velocityType static
velocityDir linear
velocityMagnitude 200~75%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 400 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 800
childSystem models/weapons/grenade/impactTrailPS2
}
count 5
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~20
velocityType static
velocityDir linear
velocityMagnitude 700~3%
velocity 0 0 1 ~320
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 1 0
radius 0 20.0 2.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
bounceMark 2~2 60 gfx/marks/burn_mrk
lifeTime 200
onDeathSystem models/weapons/smoke/addimpactFlamePSsm
}
count 15
delay 0
period 0 - ~0%
}
}
models/weapons/level4/muzzlePS
{
ejector
{
particle
{
shader sync flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~5.0
parentVelocityFraction 0.65
velocityType cent
velocityDir linear
velocityMagnitude 500
velocity 0 0 0 ~0
physicsRadius 15
radius 0 25.0 60.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0
lifeTime 1000
}
count 10
delay 0
period 15 - ~0%
}
}
models/weapons/smoke/addimpactFlame2PSsm
{
ejector
{
particle
{
shader sync textures/yeflamer/flamesadd
displacement 0 0 0 ~10
parentVelocityFraction 0.0~0.05
velocityType static
velocityDir linear
velocityMagnitude 2
velocity 0 0 -1 ~360
radius 0 180.0 10.0
alpha 0 1 0.0
rotation 0 ~360 -
lifeTime 10000
}
count 1
delay 0
period 0 - ~0
}
}
models/weapons/flamer/pMissile2PS
{
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 400~20%
velocity 0 0 -1 ~190
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5.5 1.5
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
lifeTime 3000
onDeathSystem models/weapons/smoke/addimpactFlamePSsm
}
count 10
delay 0
period 25 - ~0%
}
}
|