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//AB BLEED
alienBuildableBleedPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~165 ~195
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
count 2
delay 0
period 0 - 0
}
}
//AB DAMAMGE
alienBuildableDamagedPS
{
ejector
{
particle
{
shader sync gfx/sprites/green_acid
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~40
accelerationType static
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 -1 0
radius 0 4.0 20.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 1000~50%
}
count infinite
delay 0
period 750 - ~0%
}
}
//AB DESTROYED
alienBuildableDestroyedPS
{
ejector
{
particle
{
shader sync gfx/sprites/green_acid
displacement 0 0 0 ~70
normalDisplacement 80
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 -1 ~0
radius 0 20.0 15.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 1000~50%
}
count 16
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/green_acid
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 20.0 30.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.2
lifeTime 1000
}
count 10
delay 0
period 10 - ~0%
}
ejector
{
particle
{
model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3
displacement 0 0 40 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.2
bounceMark 1~1 16 creep
bounceSound ~1 sound/misc/organic_bounce.wav
lifeTime 5000~1000
}
count 8
delay 0
period 10 - ~0%
}
}
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